Remove Platformer Remove Shaders Remove Texture
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. Highlights Many features originally intended for 4.3 ended up making it into 4.4 meaning that Godot 4.4

Beta 106
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

When to profile: - Before making system changes - After adding new features - When releasing on different platforms Key Profiler Segments: - GPU Usage: Analyzes GPU workload for visual-heavy games. Texture Atlasing combines multiple textures into one atlas to lower the number of texture switches that occur.

Games 78
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Improvements to shaders and visual shaders in Godot 4.0

Mircosoft Game Dev

Hi, I'm Yuri ( Chaosus ), and I made a number of changes this past 18 months to upgrade the shader language in Godot 4.0 There are changes to the editor usability, to the shader language itself, and to visual shaders. Shader creation dialog. A new warning system for shaders within the editor has been implemented.

Shaders 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. As textures get closer to the camera, higher resolution versions (or mip-maps) are streamed from disk. Textures which haven’t been used for some frames are freed instead. Specialized artist UIs.

AAA 145
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Enhancing Mobile Game Performance: Essential VFX Techniques for Visual Excellence 

iXie gaming

Techniques such as using lower-resolution textures, controlling particle spawn rates, and optimizing the lifespan of particles can significantly reduce the load on the GPU. Utilizing Shaders Wisely Shaders are powerful tools that can enhance the visual quality of a game, but they can also be demanding on mobile devices.

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Dev snapshot: Godot 4.0 beta 15

Mircosoft Game Dev

Given the scope of this change for all platforms, we expect some regressions, which will be fixed for beta 16. Rendering: Decrement texture_binding count when using screen textures ( GH-71764 ). Shaders: Fix code generation for ProximityRange node in visual shader ( GH-71760 ). iOS: Restore OpenGL ES 3.0

Beta 99
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Godot's new renderer, progress report #1

Mircosoft Game Dev

Our goal is to have a modern, clustered renderer that supports everything mainstream engines support, including PBR, global illumination and flexible shader editing. As always, honoring the Godot tradition, this renderer will be super easy to use and run on as many platforms as possible. support, included the #version 300 es shaders.

Render 52