Accessing texture data efficiently
Unity Blog
MAY 25, 2023
Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.
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Unity Blog
MAY 25, 2023
Learn about the benefits and trade-offs of different ways to access the underlying pixel data of textures in your Unity project.
Cocos
NOVEMBER 19, 2024
This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Platform support : Google Play : Initial support added (not yet complete, to be finalized in future community releases). Migu Platform : Added support.
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Mircosoft Game Dev
JANUARY 16, 2025
Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Weve unified the code to make sure it works the same on both platforms, and weve fixed some bugs. is coming with huge improvements to texture importing quality and speed thanks to new maintainer Bluecube3310.
Unity Blog
MARCH 5, 2024
One of these capabilities is Texture. Muse’s texture capability transforms natural language and visual inputs into PBR-enabled materials that can be applied directly to surfaces and objects in your project. Unity Muse is a suite of capabilities to help you explore, ideate, and iterate with greater ease in the Unity Editor.
Logic Simplified
APRIL 4, 2025
When to profile: - Before making system changes - After adding new features - When releasing on different platforms Key Profiler Segments: - GPU Usage: Analyzes GPU workload for visual-heavy games. Texture Atlasing combines multiple textures into one atlas to lower the number of texture switches that occur.
PreMortem.Games
APRIL 13, 2023
Based on the designer’s vision and in tune with the game’s visual style the platform generates a base character. According to Jim Franzen , CMO at Didimo, the platform allows for an increase in digital characters in a game. “We The underlying mesh and overlaying texture are both adjusted instantly. It happens instantly.
Logic Simplified
NOVEMBER 7, 2024
Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. It is highly extensible, and is available for Windows, MacOS, and Linux, providing a common ground for developers working on multiple platforms.
iXie gaming
MARCH 2, 2025
The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. A simple texture change or model update can impact gameplay mechanics, UI design, and monetization strategies. AI-driven tools to speed up repetitive tasks like UV mapping and texture generation.
GamesIndustry.biz
MARCH 20, 2024
Roblox has announced the AI-powered Avatar Auto Setup and Texture Generator for its platform Read more
Cocos
AUGUST 31, 2023
There is one obvious difference about Android, which is this (in CCPlatformMacros.h ): /** @def CC_ENABLE_CACHE_TEXTURE_DATA * Enable it if you want to cache the texture data. *
Cocos
JANUARY 26, 2023
We use Texture Packer v7 and it supports Polygon atlases. github.com/cocos/cocos-engine Feature Request: Texture Atlas Polygon Support opened 10:59AM - 04 Oct 19 UTC closed 05:01PM - 01 Aug 20 UTC Ronsku ### Creator version? 版本号) 2.1.3 ### Affected platform?(受影响的平台) 受影响的平台) Both Mac & W … indows ### How to reproduce?(如何重现)
Radiator Blog
FEBRUARY 16, 2022
This jam placed specific constraints on submissions, asking designers to map for a "slot" with a specific texture theme and weapon progression. I kept the overall shape the same so I could copy and paste details later, but the middle of each arena has different platforms and cover patterns. I'll show you!!!)
Big Games
MARCH 27, 2025
This article compares these two platforms in detail and explores their features, benefits, and real-world applications to help you make an informed decision. It delivers lifelike textures, lighting, and effects, making it the go-to choice for coders prioritizing visual fidelity. But which one is better suited for your next project?
iXie gaming
MARCH 28, 2025
Moreover, AI-driven tools such as generative adversarial networks (GANs) and procedural texture generation are allowing artists to create innovative styles with minimal manual effort. AI-powered tools are enabling faster asset creation, automatic texture generation, and intelligent upscaling of older visuals.
Mircosoft Game Dev
FEBRUARY 26, 2025
Export: Fix cross-platform configuration of rendering driver settings (narrower approach) ( GH-103197 ). Import: bcdec: Fix unnecessary alignment of texture resolution when only one of its dimensions isnt divisible by 4 ( GH-103259 ). Editor: Fix Embedded Game window wrong first startup location and size ( GH-103105 ). rc1 snapshot.
Nvidia
DECEMBER 11, 2023
NVIDIA researchers took the stage at SIGGRAPH Asia Real-Time Live event in Sydney to showcase generative AI integrated into an interactive texture painting. It enables the interactive addition of local details with infinite texture variations and realistic transitions. Inspiration images are a common concept in 3D design.
Cocos
APRIL 9, 2023
Hello, I know how to get max texture size supported by device in WebGL. But is there any way to detect it for native platforms (Android and iOS)? Thanks in advance!
AWS Games
JULY 3, 2024
That’s the power of a mood board—a curated collection of images, colors, and textures that encapsulate the essence of a project. Step back and evaluate if the collection of images/textures achieve the desired theme and mood. Introduction Imagine a visual canvas where ideas converge, sparking inspiration and collaboration.
Played with Fire
JANUARY 27, 2025
From lifelike textures to realistic lighting, the focus is on creating experiences that immerse users completely. Platforms like Metas Horizon Worlds and other emerging metaverse ecosystems are creating opportunities for businesses to host virtual events, open digital storefronts, and engage with customers in entirely new ways.
Ask a Game Dev
FEBRUARY 29, 2024
It's true that developing with the Switch as the primary platform would make it work well on the Switch and perform well on other platforms. However, the tradeoff is that the game would look like an upscaled version of a Switch game on the higher-end platforms. Take a look at that game and you'll see what I mean.
Mircosoft Game Dev
JANUARY 15, 2023
The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default. As textures get closer to the camera, higher resolution versions (or mip-maps) are streamed from disk. Textures which haven’t been used for some frames are freed instead.
Logic Simplified
MAY 28, 2024
Access to a wide variety of assets The Unity Asset Store has a massive library of free and commercial 3D assets, including 3D models, textures, sound effects, tutorials, music, animations, editor extensions, and plugins, that can be used to create more detailed and immersive games. This multi-platform support is an asset in itself.
Cocos
OCTOBER 14, 2024
Minor version updates focus on performance, package size, ease of use, and stability, such as WASM modules, support for mini-game platforms, package compression, build process optimization, script optimization, rendering effect optimization, etc. Especially for the mini-game platform, whether it is a new or old pipeline, compared to the 3.8.0
Cocos
OCTOBER 10, 2024
I use the platform website when I try to build astc compression, the textures showing the astc extension are white and the.plist file is lost… I use texture packer to combine images
iXie gaming
SEPTEMBER 17, 2024
Techniques such as using lower-resolution textures, controlling particle spawn rates, and optimizing the lifespan of particles can significantly reduce the load on the GPU. Efficient Use of Textures Textures are a significant component of mobile game visuals, but high-resolution textures can quickly consume memory and processing power.
PreMortem.Games
MAY 10, 2024
The team consists of 20 people that provide full-cycle development for mobile, PC, consoles, VR/AR platforms, and porting services. So, we decided to create the project in low-poly 3D with many hand-painted textures. Twigames was founded in 2015 in Kyiv, Ukraine.
Radiator Blog
AUGUST 12, 2022
Elden Ring features big tree levels where you have to platform on narrow branches that snake around. This post details some of my process and intent, and spoils what happens in the map. You may want to play it first if you care about that. The two big influences for this map were Elden Ring and Halo.
Nvidia
JULY 29, 2021
Regardless of the rock conflict (mitigated by making certain textures emissive to brighten darker areas) and a couple of bugs that had to be squashed along the way, XeloGames’ three person team was able to achieve a beautiful integration of RTXGI in Escape from Naraka.
Filmustage
APRIL 10, 2023
Streaming platforms The past decade has also seen the popularity of streaming platforms. Every platform has the right to show a huge number of films and series, and the user is free to choose what he or she wants to watch. On the other hand, the affordability of licensed content these days cannot be overlooked.
Radiator Blog
APRIL 18, 2022
I'm also interested in making web browser games as a way to bypass platform censors. And whenever I reach a stability slog phase with these projects, that usually means I've overscoped and I need to make the game smaller. For me, it's not really about Unity vs Unreal. I'm waiting for Godot.
Nvidia
APRIL 7, 2021
It is an open, multi-GPU enabled platform that makes it easy to accelerate development workflows and collaborate in real time. The Omniverse platform is comprised of multiple components designed to help developers connect 3D applications and transform workflows: Move assets throughout your pipeline seamlessly.
Mircosoft Game Dev
OCTOBER 11, 2019
Added to this is a simple ORM material variant, which should make importing textures from GLTF2, or from applications such as Substance Painter, or similar much easier. It takes a single texture with Occlusion, Roughness and Metallic parameters and does not expose a lot more. It retains a flag to flip the color for compatibility.
Cocos
MAY 14, 2023
It can be released to multi-platforms, such as Web, iOS, and Android. Brief Analysis of Deferred Rendering Two Main Steps 1、Preparation(Geometry Rendering) In this phase, the basic information needed for the lighting calculation of the model is rendered and stored in different render textures. However, this method sounds not usable.
Cocos
MAY 9, 2023
Fixed bone animation texture size error on some platforms that don’t support float point texture format. Fixed memory management issue of BakedSkinningModel on native platforms. Fixed error caused by removeSpotLight on native platforms. Fixed animation system error by saving incorrect material uniform binding.
Mircosoft Game Dev
OCTOBER 31, 2016
As always, honoring the Godot tradition, this renderer will be super easy to use and run on as many platforms as possible. Refactor the texture API to include more modern texture compression formats. As such, ports for different platforms must be kept separate as they share little code. and OpenGL ES 3.0 OpenGL ES 3.0
PreMortem.Games
FEBRUARY 14, 2024
“The visual style definitely took us a while to decide on, as we weren’t sure if we had the capability to go for realism on the Quest platform”, says Frans Overman, one of the two brothers that make up the dev team. 99% of our assets are self-modeled and textured, as we believe in creating a product that’s totally our own.
Cocos
FEBRUARY 5, 2024
Texture Channel Separation Rendering based on real data inevitably involves the use of a large number of textures, leading to constraints on both graphics memory and performance. This becomes particularly evident in crashes on platforms such as mini-games and low-end devices. Closing Thoughts Why do I use Cocos Creator?
Mircosoft Game Dev
JANUARY 23, 2018
implement basic texture loading. The OS implementations for each platform decide how to create an OpenGL context. For the X11 platform (which I am currently developing on) it is hardcoded to create an OpenGL 3.3 implement basic texture loading. Much of the texture loading code could be taken from the GLES 3.0
Logic Simplified
APRIL 1, 2024
Texturing: Textures are the flat images that are added to the model to give it colour and detail. Console Game Development As a leading unreal game development studio, we have delivered robust console titles for PlayStation, Xbox, and Nintendo platforms. In this process, the whole object is turned from grayscale to colour scale.
Big Games
MARCH 28, 2025
The simplicity of the 2D style laid the foundation for gameplay mechanics and player interactions, particularly in platformers and side-scrollers. Involves creation of 3D models by applying textures and developing detailed materials and rigs. These games used 2D sprites, with each frame presenting a specific pose.
Nvidia
MARCH 1, 2023
This makes them inoperable with multiple platforms in the metaverse. This makes them inoperable with multiple platforms in the metaverse. It enables developers to create, export, and stream one model into multiple platforms simultaneously–and in multiple levels of detail–with the model topology generated automatically.
Cocos
JULY 2, 2024
PR On the Taobao Mini Games platform, WebSocket supports multiple instances. Fixed the error of building Bundle on HarmonyOS platform. Fixed the issue where the second new build task on Huawei AGC platform did not update the configuration. PR Support for WebGPU, currently in experimental version.
Cocos
JULY 2, 2024
PR On the Taobao Mini Games platform, WebSocket supports multiple instances. Fixed the error of building Bundle on HarmonyOS platform. Fixed the issue where the second new build task on Huawei AGC platform did not update the configuration. PR Support for WebGPU, currently in experimental version.
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