article thumbnail

BitCake Studio built online multiplayer game Atomic Picnic completely remote

PreMortem.Games

Everyone must be online from 14h to 18h on Discord because this is ‘when things get done’ and we can all do brainstorms, playtests and all that.” The company started creating multiplayer games because the founding members wanted to playtest games together. “We do have some rules that were inspired by a friend that works at Valve.

Studios 129
article thumbnail

Invaluable lessons on crafting impactful games: insights from LIMBO’s Dino Patti

PreMortem.Games

This aspect is often overlooked by smaller teams but playtesting played a pivotal role in the development of LIMBO. Conclusion The production of LIMBO taught me that great games aren’t just about visuals or technology. It’s a design method unlike many other games and something that took me time to fully grasp. Testing teaches.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

How Game Streaming Creates New Opportunities for Jackbox Games 2:30pm to 3:00pm | Room WH2011 Working with Amazon GameLift Streams technology running on AWS GPUs, Jackbox Games is developing a game streaming service that will allow new audiences to experience the fun of its unique brand of party games.

AI 100
article thumbnail

AWS GDC 2025 Highlights

AWS Games

AWS presented playable ads for Ludeo and powering Xsollas game streaming service, to game streaming smart TVs for JackBox Games and a time-saving proof of concept playtesting workflow for Epic Games. Additionally, booth visitors experienced AWS for Games technologies across the game development lifecycle.

AI 52
article thumbnail

Ex-Riot devs Believer seeks "a better way to develop video games" with open-source tool Friendshipper

GamesIndustry.biz

Friendshipper is a development tool that the team has been using to improve how efficiently they build this game, such as faster implementation of bug fixes during playtests.

article thumbnail

Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

They have to survive the elements, hunt fierce animals, migrate to new continents, advance the technology, make social and political tribe decisions, and evolve their civilization. In our team everyone has different roles in coding, design and testing, but at the end of the day we comment on each other’s work in playtests.”

article thumbnail

Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

The technology allows teams to set up their game development environment in the cloud. Studios demanded full support for Unreal Engine projects, including efficient data synchronization, optimized build pipelines, and robust game streaming capabilities for remote playtesting. The Remngu 2.0

Build 64