Remove Point and Click Remove Scripting Remove Simulation
article thumbnail

Cocos Creator 3.8.5 forum version

Cocos

Enhanced scene view selection logic for prefabs: First click selects the prefab root node. Subsequent clicks prioritize the target point and gradually select upward. Optimized script-heavy projects to reduce wait times after modifications. Improved project build prompts for scripts, engines, and native simulators.

article thumbnail

How to Make a Tabletop Simulator Demo of Your Board Game

Brand Game Development

Many of you know that I’m in love with Tabletop Simulator as a testing tool. The 5 Benefits of Using Tabletop Simulator. I’d like to explain to you exactly how to create a demo of your board game on Tabletop Simulator, but first let’s discuss what I perceive as its five main benefits: 1.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

How to Play a Lot of Board Games with Little Time and Little Money

Brand Game Development

Click here. I don’t take issue with the belief that you can benefit from playing a lot of games to be a good designer, I take issue with the invisible scripts people think they have to follow in order to play lots of games. As long as you still have a broadband connection, you can download Tabletop Simulator , a $19.99

Dev 130
article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). x point releases (which we are now intending to do more often, allowing several releases per year). Sandbox style simulations.

AAA 145
article thumbnail

Godot Tactics RPG – 06. Anchored UI

The Liquid Fire

This time we’ll be working on some scripts to make working with anchor points in code a bit simpler, and allow us to animate some things in our UI. Test Scene Before we get into the lesson, I’d like to take a moment to set up the scene we’ll be using as a playground for the new scripts. Welcome back to part 6.

article thumbnail

Breakout: Ball

The Liquid Fire

At some point, you will always find that some of the features you want to use require the use of a script. In this lesson we will create our first script and show how it is used like a custom Component. We will use the script to control some of the behavior of our Ball. Create A Script. Save your script.

article thumbnail

Cocos Creator 3.8.5 forum version [12.04]

Cocos

Fixed a bug where preview clicks in the editor were misaligned when the window scaling was not set to 1. Enhanced scene view selection logic for prefabs: First click selects the prefab root node. Subsequent clicks prioritize the target point and gradually select upward. Improved tooltip effects in the property inspector.

Bug 52