article thumbnail

Tiles editor progress report #5

Mircosoft Game Dev

Here comes a new progress report about the Tiles editor rework. tiles editor series: Tiles editor progress report #1. Tiles editor progress report #2. Tiles editor progress report #3. Tiles editor progress report #4. you are here) Tiles editor progress report #5. (you Tile atlas editing.

Tile 52
article thumbnail

D20 RPG – Board

The Liquid Fire

A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps. This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point.

Tile 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Old World Designer Notes #3: One Unit per Tile

Designer Notes

The big change that always gets mentioned when going from Civ 4 to Civ 5 is one-unit-per-tile (1UPT), which is interesting as 1UPT is purely a mechanical – as opposed to thematic – change. Generally speaking, opinions were divided over (although largely in favor of) the success of one-unit-per-tile.

Tile 40
article thumbnail

Godot Tactics RPG – 05. Pathfinding

The Liquid Fire

As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. static func GetDirection(t1: Tile, t2: Tile): var dir:Directions.Dirs var toTile:Vector2i = t1.pos

Tile 59
article thumbnail

Godot Tactics RPG – 02. Board Generator

The Liquid Fire

We’ll create everything we need to build our tiles and generate a board or two. If you want to copy code, click the button in the corner of any snippet Toggle RAW Code. Probably the best option for multi-line comments is to write all the lines, then select all of them and right-click on the text and choose toggle comments.

Tile 52
article thumbnail

Pathfinding on a hexagonal grid – A* Algorithm

The Knights of Unity

What we usually need is to find the path to the selected point, avoiding all obstacles. It should also be the shortest path, because characters often have limited movement or action points to spend in their turn. . The area around the cat was split into square tiles. We need to somehow compute a value for each considered tile.

Tile 52
article thumbnail

Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

You can download Godot here – [link] Click the link to Download the 4.x Unzip the folder and click on the program.exe(it should be something like “Godot_v4.1.3-stable_mono_win64.exe”) Project Setup Open Godot and click on the New Project button. Downloading & Running I am using Godot 4.x stable_mono_win64.exe”)