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How thatgamecompany Fosters Human Connections Through Innovative Technology & Developer Mindset

AWS Games

This culture also extends to the underlying technology where cloud infrastructure is crucial for any online game. But here, the technology itself becomes an extension of the culture, playing a pivotal role in the connective experiences thatgamecompany strives to create.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Slow rendering and iteration cycles, delaying content updates. Polygon count and texture optimization to maintain performance. Innovations Transforming Art Production for Live-Service Games As the demand for high-quality assets grows, game studios are adopting cutting-edge technologies to scale production efficiently.

Art 52
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3D Content Interoperability with Topology-Free Modeling

Nvidia

The more polygons that an object has, the more detailed it appears, but high numbers of polygons demand more computing power. The polygon layout, or topology, of these items must be planned efficiently and created in advance to minimize the number of polygons and generate objects of the highest grade.

Content 91
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Avalon seeks partners to build Web3 gaming’s interoperable future

Game Daily

Well, we’re building that technology for you. ” Avalon is a great believer in conjoining forces and technologies to resolve Web3’s obstacles. Much of Avalan’s work is based on Unreal 5’s GPU-driven rendering pipeline, Nanite. Creating technology takes hundreds and thousands of people.

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The Spine Animation Story at Logic Simplified

Logic Simplified

Here are some key features of Spine 2D animation software that stand out: Meshes - Instead of drawing rectangles, meshes help you specify a polygon inside your image. This improves the fill rate because pixels outside the polygon won't be drawn. This is an important aspect for mobile games.

Animation 110
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Realistic Lighting in Justice with Mesh Shading

Nvidia

His work focuses on the rendering engine in Justice, specifically GPU features enabled by DirectX 12. Our first thought is to render some highly detailed models which may need insane number of triangles. Compute or draw indirect may be fine, but we do need to make a huge change on the rendering pipeline. Actually, it works.

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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

Its architecture, which enables it to easily integrate with a broad range of technologies, notably those linked to gaming, has made it popular for many years. For instance, it has advanced rendering capabilities for the industry. The shapes used to create meshes inside the game engine are called polygons.

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