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Escape the sinking ship in Globiss Interactive’s VR game Titanic: A Space Between

PreMortem.Games

Through many shader iterations, we can finally say that the water has reached a level where it actually feels convincing in VR.” This took us literal years to master, and we still find that planning puzzles for VR requires extra attention to detail to make it work. Our creative process is a bit mixed.

Horror 118
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A Void Hope by Elden Pixels lacks violence and destruction “We’re proud of that”

PreMortem.Games

A Void Hope is an atmospheric puzzle platforming adventure set in a world teetering on the edge of collapse. I’m pretty sure we ended up using only about 64 of them and a palette called Famicube.” “The dark look of the game really came from an intern doing research on shaders. Time is limited, so it can be quite exhausting.”

Pixel 104
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The Kristala Dev Blog - Issue #26

Astral Clock Tower Studios

That said though, the shader is still pretty basic and only utilizes the default masked shader with a bit of subsurface coloring. Ideally, the Hair shader can be used again once Joe has a better understanding of how the tool works. Music is an important piece of the Kristala puzzle. link] Sound Design.

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

In our last issue, we showed off the realistic fur our Lead Character Modeler, Pete, had started creating using hair cards and a custom fur shader. link] As Pete continued playing with the Blender plugin, the custom shader, and the hair cards, he got closer and closer to the realistic look of the fur that we're going for. Sound Design.

Dev 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Moving forward, Joe will continue to refine and improve the look of the fur, adding a dither effect to the hair shader to soften the edges of each card. Next, Pete exported the hair cards into Unreal in order to build a universal hair shader that could then ultimately be applied to every fur-havin' character in Kristala. Sound Design.

Dev 52
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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Soon, Fede will be experimenting with our custom fur shader and working with hair cards to create realistic fur for these toothy baddies. Music is an important piece of the Kristala puzzle. This sprint, Fede was able to continue working on the soldiers and armor he'd started, polishing up details and working on intricate textures.

Dev 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

After a little more research, Joe deduced that the only way to get a groom to match a model's base textures is to utilize the shader editor in UE4, which must be setup with some scripting in Maya. Music is an important piece of the Kristala puzzle. link] Sound Design.

Dev 52