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Sprite Shader Render out of bounds

Cocos

Good evening, I just finished writing my own custom shader to create 2D shadows on sprites, but I can’t find a way to increase the render area of ​​the sprite. The problem is that the shader does not render outside these limits, even though the original area was 450x450. Is there a way to increase the render bounds?

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Achieve Faster CPU Rendering with Render Modes & Graphics Jobs

The GameDev Guru

Exploit the right Render Mode tech for your Unity project

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Realtime Rendering With OpenGL – A Students Perspective (Week 3)

Game Developer

Week 3 was focused on getting textures into the render engine, making a camera so the user can move around the scene, and the creation of a new mesh class that takes advantage of the VBO and EBO classes.

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Realtime Rendering With OpenGL – A Students Perspective (Week 10)

Game Developer

"The next week I started to explore putting fog into my render engine."

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Unity Line Renderer: Ultimate Guide

Game Development for Beginners

The Unity Line Renderer is a powerful tool that allows you to create and render lines in Unity. The Line Renderer component takes in an array of points for customizing the shape of the lines. You can use it to create a wide range of visual effects, from simple lines to complex shapes and patterns. Read more

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Realtime Rendering With OpenGL – A Students Perspective (Week 7)

Game Developer

Realtime Rendering With OpenGL--Adding in alpha.

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Advancing GPU-Driven Rendering with Work Graphs in Direct3D 12

Nvidia

GPU-driven rendering has long been a major goal for many game applications. GPU-driven rendering has long been a major goal for many game applications. Short of running the game’s logic on the GPU, I see the pinnacle of GPU-driven rendering as a scenario in which the CPU sends the GPU only the new frame’s camera information… Source

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