Remove Render Remove Scripting Remove Texture
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Cocos Creator 3.8.5 forum version

Cocos

This release focuses on package size reduction, rendering pipeline improvements, and editor usability, alongside extensive bug fixes and platform compatibility enhancements. Rendering pipeline improvements : Added support for PipelinePass in the new pipeline. Optimized script-heavy projects to reduce wait times after modifications.

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Maintenance release: Godot 4.4.1

Mircosoft Game Dev

Editor: Update script modified times when saved in EditorNode ( GH-103695 ). GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix uninitialized value in Tonemap ( GH-103092 ).

Render 86
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. Highlights Many features originally intended for 4.3

Beta 106
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The Unity Profiler provides tools for detecting issues that affect CPU, GPU, rendering, and memory performance. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics. Rendering Analysis: Monitors draw calls, overdraw, and other performance metrics.

Games 78
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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

Editor: Update script modified times when saved in EditorNode ( GH-103695 ). GUI: Use Viewport s default texture filter/repeat in GUI tooltips ( GH-103636 ). Rendering: Add ASTC HDR format variants ( GH-102777 ). Rendering: Fix voxelizer normals ( GH-102893 ). Rendering: Fix uninitialized value in Tonemap ( GH-103092 ).

Shaders 73
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.

AAA 145
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

It uses C# as its main scripting language, which is easier to learn and more accessible for beginners. Unreal Engine Created by Epic Games, it is well known for its advanced rendering capabilities and excellent visuals. Advanced physics and rendering tools for detailed environments. A large asset library speeds up production.

Engine 52