This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
As VR continues to push the boundaries of technology, its transforming not only entertainment but also education, healthcare, and the way we interact with digital spaces. AI enhances virtual worlds by introducing smarter, more responsive non-playable characters (NPCs) in games and simulations. Here are 5 VR trends in 2025.
A well-defined art style, whether realistic, stylized, or pixel-based, guides asset complexity, rendering performance, and development timelines. Physically Based Rendering (PBR) ensures materials behave consistently under different lighting conditions. Style guides to maintain artistic consistency.
Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! This integration ensures developers targeting macOS or iOS can achieve excellent rendering quality and performance on supported Apple hardware. Highlights Many features originally intended for 4.3
has an entirely new rendering architecture, which is divided into modern and compatibility backends. The modern one does rendering via RenderingDevice (which is implemented in drivers such as Vulkan, Direct3D 12, and more in the future). Rendering is significantly more efficient in Godot 4.0, Low level rendering access.
Looking for stunning 3D product renders for your ecommerce website? This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more. Get 20-min free consultation on how Unreal can change your game idea.
NVIDIA strives to simplify adoption of our technologies for developers to get hands on with leading-edge RTX technologies. NVIDIA is supporting the launch of Unreal Engine 5 with key RTX technologies.Tens of thousands of developers leverage NVIDIA technologies and Unreal Engine to propel their games and experiences to the next level.
Marking a year of new and evolving technologies, 2022 produced wide-ranging advancements and AI-powered solutions across industries. Marking a year of new and evolving technologies, 2022 produced wide-ranging advancements and AI-powered solutions across industries. Open Source Simulation Expands with NVIDIA PhysX 5 Release.
Developers and enterprises can now deploy lifelike virtual and mixed reality experiences with Varjo’s latest XR-4 series headsets, which are integrated with NVIDIA technologies. Immersive experiences with the Varjo XR-4 series are further enhanced by the accelerated rendering facilitated by Omniverse.
Join us for the latest on NVIDIA RTX and neural renderingtechnologies, and learn how they are accelerating game development. Join us for the latest on NVIDIA RTX and neural renderingtechnologies, and learn how they are accelerating game development.
The latest version of the NVIDIA PhysX 5 SDK is now available under the same open source license terms as NVIDIA PhysX 4 to help expand simulation workflows and. A longtime GameWorks technology, PhysX has become the primary physics engine and a key foundational technology pillar of NVIDIA Omniverse.
Improved HDRP Asset Import Times in Unity 2023 HDRP stands for “ High Definition Render Pipeline ”, a renderingtechnology designed by Unity to generate high-quality images in real-time applications, including games, simulations and interactive experiences. Improved UI Toolkit rendering performance Also, Unity 2022.2.11
Engineers, product developers and designers worldwide attended GTC to learn how the latest NVIDIA technologies are accelerating real-time, interactive rendering. Join today for free in order to get access to the tools and training necessary to build on NVIDIA’s technology platform. New SDK Releases NVIDIA OptiX 7.3
This is a challenging task, even in cinematic rendering, because it is difficult to find all the paths of light that contribute meaningfully to an image. Solving this problem through brute force requires hundreds, sometimes thousands of paths per pixel, but this is far too expensive for real-time rendering.
Today, NVIDIA released RTX Technology Showcase – an interactive demo built from NVIDIA’s RTX Unreal Engine 4.26 RTX Technology Showcase project files are also available for further guidance and discovery of the benefits that ray tracing and AI brings to your projects. Branch (NvRTX). Check out our game development track at GTC 21 here.
The Birth of Visual Effects: Silent Era to Early Talkies The history of visual effects in filmmaking is a captivating journey through the evolution of technology, creativity, and storytelling. The Digital Revolution: 1980s Onward The true turning point in VFX history came in the 1980s with the advent of digital technology.
VFX studios use specialized software and animation techniques from early planning to final rendering. Technical directors set up specific checkpoints for: Motion tracking accuracy Lighting consistency Asset integration verification Render quality assessment The QC process combines automated testing tools with manual reviews.
Engineers, product developers and designers around the world attended GTC to experience the latest NVIDIA solutions that are accelerating interactive rendering. We showcased a wide variety of NVIDIA-powered ray tracing technologies and features that provide more realistic visualizations for artists and designers worldwide.
The curriculums will cover a lot—from the essentials like UI introductions in 3ds Max and offline and real-time rendering skills; to more advanced techniques like simulations, cloth, and various plugins; to creative processes such as lighting, composition, and color theory. Another render of the 3D stairs created by Nicklas.
Virtual Reality (VR) has long been associated with immersive gaming experiences, but as we enter 2025, the technology is breaking free from its entertainment origins and transforming multiple industries. Here are five groundbreaking applications that demonstrate VR’s potential to revolutionize how we work, learn, heal, and connect.
As for programming, Gabe loves 3D computer graphic modelling and rendering and visual arts. Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. In addition to simulation, he also works with engineering and perception.
The Game Developer Conference (GDC) is here, and NVIDIA will be showcasing how our latest technologies are driving the future of game development and. The Game Developer Conference (GDC) is here, and NVIDIA will be showcasing how our latest technologies are driving the future of game development and graphics.
The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks. The recent webinar shares how to use Unity’s High Definition Render Pipeline (HDRP) wizard to enable ray-tracing in your Unity project with just a few clicks.
Join us for the latest on NVIDIA RTX and neural renderingtechnologies, and learn how they are accelerating game development. Join us for the latest on NVIDIA RTX and neural renderingtechnologies, and learn how they are accelerating game development.
Other top posts explore advancements in video technology and video conferencing, enhancing the user experience, alongside breakthroughs in AI security. Rapidly Generate 3D Assets for Virtual Worlds with Generative AI New generative AI technologies on NVIDIA Omniverse enhance 3D asset creation in virtual environments.
Different types of visual effects Movies employ a wide range of visual effects, from basic compositing to intricate simulations. Simulations: Computer-generated animations that emulate real-world occurrences, such as fluid dynamics, particle systems, and cloth simulations.
USD is an open-scene description with APIs for describing, composing, simulating, and collaborating within 3D worlds. USD technology supports large-scale, multi-user, diverse asset pipelines for video production. There is no environment like KATANA or Houdini SOLARIS where you can lay out the USD, light it, render it, and so on.
In other words, I’m the Head of Technology. We are always open to the latest and greatest in gaming technology out there to provide the best experience for the players. For those who may not know you, could you tell us about yourself? My name is Jingyang Xu. I am the Chief Wizard for Pathea.
They include everything from 2D particle effects to realistic 3D simulations. Today’s VFX artists use advanced tools to create real-time particle systems, complex simulations, and stunning visuals that captivate players. However, keeping up with the latest technology can be challenging.
Developers are using the latest NVIDIA RTX technology to deliver the best. Developers are using the latest NVIDIA RTX technology to deliver the best gaming experience to players, complete with high-quality graphics and fast performance. This eliminates the GPU render queue and reduces CPU back pressure in GPU-bound scenarios.
Simplify integration with the new NVIDIA Streamline Since NVIDIA Deep Learning Super Sampling (DLSS) launched in 2019, a variety of super-resolution technologies have shipped from both hardware vendors and engine providers. Streamline’s plug-and-play framework sits between the game and render API. Today, Reflex 1.6
We also announced that the first game to showcase NVIDIA ACE and digital human technologies is Amazing Seasun Games’ Mecha BREAK, bringing its characters to life and providing a more dynamic and immersive gameplay experience on NVIDIA GeForce RTX AI PCs.
Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. Path tracing and ray tracing are both rendering techniques, but they have key differences.
Silkin’s professional trajectory mirrors the industry’s evolution, reflecting the rapidly changing landscape of VR and AR technology. Despite the setback, the industry is experiencing a resurgence, spurred on by technology giants such as Apple entering the arena.
The journey from pre-visualization to final rendering demonstrates both common challenges and innovative solutions. But new virtual production technology , like what's used in "The Mandalorian" , helps bridge this gap. The constant advancement in VFX technology helps keep audiences immersed in the story.
At the same time, animation breakdowns focus on world-building elements, character assets, and rendering requirements that shape the entire production pipeline from the ground up. Animation post-production centers on rendering and compositing digital elements. It offers more control over the final image.
The NVIDIA Reflex SDK offers developers: Low Latency Mode – Aligns game engine work to complete just-in-time for rendering, eliminating the GPU render queue and reducing CPU back pressure in GPU-bound scenarios, thus reducing latency in GPU bound scenarios. Great for debugging and for real time in-game overlays.
Let people play out the fantasy Simulation is key for a successful VR game. It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. And many of the regular tricks that devs use to save on rendering costs are lost when building VR games. “It
His work focuses on the rendering engine in Justice, specifically GPU features enabled by DirectX 12. Our first thought is to render some highly detailed models which may need insane number of triangles. Compute or draw indirect may be fine, but we do need to make a huge change on the rendering pipeline. Actually, it works.
SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. SDK Updates For Game Developers and Digital Artists GTC is a great opportunity to get hands-on with NVIDIA’s latest graphics technologies. RTXDI makes this possible while rendering in real time.
UE5’s features and functionality have further expanded to include experimental new features for rendering, animation and simulation. Design: Working with the artist, the design team renders character models, iterates on the interfaces, designs dynamic and interactive level designs and environments, and so on.
We stick to using cutting-edge technologies in our development work to create high-image quality games and enhance players’ immersive gaming experience. A group of NetEase employees What NVIDIA technologies did you use to make the path tracing work? The rendering pipeline of Justice is built on physically based rendering (PBR).
This virtualized micro polygon technology allows developers to create highly detailed and intricate geometry without compromising performance. Nanite achieves this by streaming and rendering vast amounts of triangle data, resulting in breathtakingly realistic environments and objects.
Theia is known for pioneering the use of real-time rendering for non-game mixed reality and interactive development. DLSS is an AI-powered technology that boosts frame rates and generates sharp images. RTXGI renders accurate, multi-bounce, indirect lighting without bake times, light leaks, or exceed performance requirements.
Game developers around the world attended GTC to experience how the latest NVIDIA technologies are creating realistic graphics and interactive experiences in. Game developers around the world attended GTC to experience how the latest NVIDIA technologies are creating realistic graphics and interactive experiences in gaming.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content