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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Bringing Characters to Life Rigging gives static models movement, defining a skeleton of joints and controls. Developers focus on: Shader programming to fine-tune lighting and material properties. Why it matters: Improperly mapped textures break immersion.

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The optimization of shaders combines calculation simplification methods which lowers both shader passes and processing redundancy. Simplify Rigs: Remove unnecessary controllers, constraints, and bones. The GPU performance benefits from Dynamic Batching by combining similar moving items because it decreases draw call frequency.

Games 52
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Noob question about scripting animation

Cocos

I am very new to cocos engine and web app development in general… up until now, I have always been more focused on shader development, 3d character rigs, solid modeling, and world design. Thank you so much for taking the time to provide this valuable feedback! All of it was in Unity engine.

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Why I still use Unity

Radiator Blog

For me, it's not really about Unity vs Unreal.

Engine 100
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What are your thoughts on reselling assets in games? Criticisms imply that, if you bought the assets in a previous game, any other game reusing them should be reused n the base game already or be brought in via free updates, so that nobody has to buy for the same thing again, otherwise it’s money predatory, greedy, and shady in every possible way. But how do you and other devs see this practice?

Ask a Game Dev

A single purchasable asset is never atomic - the purchased item is comprised of many parts like the 3D model, the diffuse textures, normal map, occlusion map, any other materials, rigging, animations, shaders, and so on.

Asset 64
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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. It’ll let you easily trigger screenshakes, animate transforms, play with sounds, cameras, particles, physics, post processing, text, shaders, time, UI, and so much more. .

Asset 52
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The Kristala Dev Blog - Issue #25

Astral Clock Tower Studios

Today we're serving up some seriously exciting updates, including a look at our new, custom game cursor; updates on our new player character's rigging and animation; and a sneak peek at our newest WIP level area. Game Production / Rigging / Animation. The image below shows three chains of arm bones in the rig Allie created.

Dev 52