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Sprite Shader Render out of bounds

Cocos

Good evening, I just finished writing my own custom shader to create 2D shadows on sprites, but I can’t find a way to increase the render area of ​​the sprite. The problem is that the shader does not render outside these limits, even though the original area was 450x450. Is there a way to increase the render bounds?

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add 2D shader instance uniforms Previously, Godot only supported shader instance uniforms in Spatial shaders. Overall, texture importing should feel faster and more stable than ever before.

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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

What Is a Shader? Since the main premise of this effect is going to be a shader, we’ll start with explaining what a shader is. A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration.

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How to write Shaders in Unity using HLSL

Febucci

Shaders are used to create many effects, like “water”, “fire” and more. UVs are also called texture coordinates and they let you map textures on your objects. You’re basically saying to the computer: “hey, I want this texture drawn from here to here”. Shaders Theory. Shader Example.

Shaders 52
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Making shaders more accessible

Mircosoft Game Dev

About shaders. For most game developers, shaders are this scary monster that presents itself with such a complexity that it seems out of reach. In reality, shaders are quite simple by default and just get more complex the more you add to them. The following OpenGL code sends the sprite to the shader for drawing: OpenGL Commands.

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Potential of shader graph and VFX graph in Unity 

iXie gaming

Among these, Shader Graph and VFX Graph stand out as the most important additions as they empower developers to craft complex shaders and breath-taking visual effects with relative ease. Shader Graph Shader Graph is a node-based visual interface that allows artists and developers to create shaders without writing complex code.

Shaders 52
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Write a Post-Processing Shader using CRP Step-by-Step - Guide to Cocos Cyberpunk Source Code

Cocos

So they came and asked: How do I add a new Shader for the CRP? What post-processing effect to add How to write a Pass How to add a Pass to the pipeline Let’s tackle them one by one. Write a Pass Folder Contents First, let’s look at the contents involved in a pass. Now, our shader is ready to use.

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