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Low GPU Usage MSFS (Microsoft Flight Simulator): How to Fix It

Game Errors

Low GPU usage MSFS (Microsoft Flight Simulator) is expected, so even players with high-end gaming rigs can experience it. Why is GPU usage low in MSFS (Microsoft Flight Simulator)? Do the same for all the apps you don’t use while in Microsoft Flight Simulator. This particular title requires a powerful CPU and GPU to run.

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#Drive Rally by Pixel Perfect Dude is a love letter to the golden age of rally games

PreMortem.Games

This approach allows players to experience the thrill of rally racing without the steep learning curve often associated with simulation-style games. We initially used tools like Gaia & Gena, which were great but had limitations in customizing tracks to our exact needs, such as adjusting terrain and placing racing assets effectively.

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Wishlist STARS REACH and its living world

Raph Koster

To go beyond that, you have to simulate. And from the video you might think that only applies to the terrain. But what is really going on is that we are pulling the evolved version of how the simulation worked in UO and SWG into 3d space.

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Cocos Creator 3.7.3 comes with an update to Cocos Effect

Cocos

Fixed the terrain as too dark, caused by the lighting calculation issue in the builtin-terrain material. Fixed error on macOS simulator when selecting “Open simulator with debugger” and “Simulator wait for debugger connection” in Cocos Creator → Preferences → Preview at the same time.

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Solo dev Dr.Kucho fights for true video games: “People play guided tours now”

PreMortem.Games

Players don’t want a video game, they want a simulation of a video game. The size gives the advantage that you can see much more terrain, so the action is much more interesting. The games he finds on Steam nowadays are hardly worthy of the term video game according to Manzano. The rest of the things were emerging on their own.

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Cocos Creator v3.8.5 beta released

Cocos

Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint. Fixed the issue where the terrain editing information was lost after entering prefab editing and returning to the scene.

Beta 40
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V3.8.5 beta released

Cocos

Fixed the issue where the selected texture layer could not be painted again after reselecting the terrain node, and the texture layer needed to be switched to paint. Fixed the issue where the terrain editing information was lost after entering prefab editing and returning to the scene.

Beta 40