March, 2025

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'It's okay to make a small game:' Astro Bot director Nicolas Doucet says tiny ideas contain huge potential

Game Developer

'As game designers we always think that more is better, but it's not the case.

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How Mobile Game Developers Are Using Anime to Boost Engagement and Revenue Across the Globe

Game Refinery

Anime has always had an immense following in Japan and Asia, but its popularity in the West has grown significantly over the past decade. The rise of streaming services has made it easier than ever for fans worldwide to appreciate one of Japans biggest cultural exports, leading to the likes of One Piece, Demon Slayer, and Jujutsu Kaisen having millions of fans worldwide.

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Trending Sources

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Gatera Studio’s ANTRO turns beats into gameplay

PreMortem.Games

For Barcelona-based Gatera Studio , their debut title ANTRO is more than just a game, its a statement. Set in a dystopian future where humanity has been forced underground, ANTRO combines 2.5D platforming, parkour mechanics and puzzle-solving, all tightly synchronized to a pulsating urban soundtrack. The game follows Nittch, a courier rebelling against La Cpula, a totalitarian government that censors art, music and freedom of speech.

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NVIDIA Demonstrates GeForce NOW for Game AI Inference and Streamlined Hands-on Opportunities

Nvidia

NVIDIA cloud gaming service GeForce NOW is providing developers and publishers with new tools to bring their games to more gamersand offer new experiences. NVIDIA cloud gaming service GeForce NOW is providing developers and publishers with new tools to bring their games to more gamersand offer new experiences only possible through the cloud. These tools lower local GPU requirements to expand reach and eliminate cost by offloading AI inference tasks to the cloud.

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Godot XR update - February 2025

Mircosoft Game Dev

Announcing the Meta Toolkit extension We are pleased to announce the release of the Godot Meta Toolkit , a GDExtension plugin that exposes Metas Platform SDK and provides other tools to simplify and accelerate XR development on Metas platform. The project is Open Source (MIT license) and maintained by W4 Games with sponsorship from Meta. Contributions from the community are welcome!

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Noesis Studio Beta Released

Game From Scratch

GameFromScratch.com Noesis Studio Beta Released Noesis, the creators of the Noesis GUI (learn more here) have just released a completely new and free game UI design application called Noesis GUI Studio. This application replaces Microsoft Expressions Blend and provides all of the functionality to design and implement stunning and fully functional game UIs.

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Obituary: Legacy of Kain writer Jim Curry has died

Game Developer

Along with Legacy of Kain: Soul Reaver, Curry wrote Akuji: The Heartless and handled marketing for the Gex games.

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Fruit Ninja-creator Luke Muscat on the highs and lows of solo development “I’m just super motivated” 

PreMortem.Games

Luke Muscat is no stranger to success in the mobile gaming world. As the creative mind behind Jetpack Joyride and Fruit Ninja , he helped define an era of pick-up-and-play hits. But after more than a decade leading teams at three different companies, Muscat felt his personal growth stagnating. I didnt feel like I was learning that much with each new game, he says.

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NVIDIA RTX Advances with Neural Rendering and Digital Human Technologies at GDC 2025

Nvidia

AI is transforming how we experience our favorite games. It is unlocking new levels of visuals, performance, and gameplay possibilities with neural rendering. AI is transforming how we experience our favorite games. It is unlocking new levels of visuals, performance, and gameplay possibilities with neural rendering and generative AI-powered characters.

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Release candidate: Godot 4.4.1 RC 2

Mircosoft Game Dev

We released Godot 4.4 in early March and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you havent seen the 4.4 release page , its well worth a read! Since then, weve started the development phase for Godot 4.5 at full speed (with a first dev snapshot released yesterday!

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Yep I'm at GDC 2025 (links / presskit / dance card)

Radiator Blog

Yep I'm attending GDC 2025. (For better or worse , I've made too many commitments to cancel.) The best way to contact me is to @ me on BlueSky or email me ( yang.robert.w [AT] gmail ). You can also probably just find me lounging in the Yerba Buena Gardens on most non-rainy noon-afternoons. If you're press / journalist / podcaster / creator / TikToker / YouTuber / writer etc. and you need content to feed the Machine -- contact me (see above) and I'm happy to talk about whatever to help you: Gener

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Acclaim returns from the dead to support indies and 'reignite classic franchises'

Game Developer

'One of the key goals for the relaunched Acclaim is to resurrect and revitalize its beloved portfolio of classic IP.

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One week of Stars Reach Kickstarter

Raph Koster

W ow, it has been an intense six days. We launched on Tuesday, which feels like an eternity ago. It’s a mad scramble to get everything done, make sure you have all the content ready, to answer the huge inflow of questions, find all the spots where you weren’t quite clear enough… but you just survive on little sleep and keep pushing.

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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

The upcoming Windstorm: The Legend of Khiimori marks a significant departure from the familiar settings of this long-running horse-riding series. Traditionally set in modern-day Germany, the new game transports players to 13th century Mongolia. Here, they will build and cultivate their nomad camp and undertake missions as an ancient courier rider, delivering packages across the diverse Mongolian landscape.The recent Kickstarter campaign for the game reached its 60.000 goal in just 19 hours!

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Does the refund windows of digital stores have any affect on the overall design of a game? If you’re expecting Steam to be the main storefront you’ll sell on is there an extra drive to hook players within the first two hours?

Ask a Game Dev

The main element here is that it kills short games and short form game experiences, because players can play the game through and refund it before the refund window closes. Any short form game experience like that has pretty severe pressure to increase the runtime to avoid getting refunded. Other than that, it doesn't have a huge effect on things. Games have a huge incentive to hook players within the first few minutes , let alone hours, because we must.

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Dev snapshot: Godot 4.5 dev 1

Mircosoft Game Dev

Our first development snapshot for 4.5 has arrived! As is often the case following a feature-freeze, several quality PRs were finally released from the collective backlog, as merging them at the time wouldve been too much of a risk. In truth, the quantity has been so great that we couldve gotten away with releasing a snapshot a week ago! However, we found it worth our time to hold out and get as many contributions integrated as possible, as a way of thanking those whove been so patient in waitin

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Experience first-hand how Amazon Web Services (AWS) for Games helps build breakthrough gaming experiences at the Game Developers Conference (GDC), March 17-21, 2025 at the Moscone Center in San Francisco. Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle. Get hands-on within our Games Showcase area and stream games built on the new AWS game streaming capability, Amazon GameLift Streams.

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'I'm worried about the death of art:' What will generative AI cost us in the end?

Game Developer

EA software engineer David 'Rez' Graham issues a stark warning to GDC 2025 attendees.

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The Struggles of Onboarding gamers

Game Wisdom

The Struggles of Onboarding gamers Josh Bycer josh@game-wisdom.com There are many frustrating aspects of game development, each one more soul-destroying than the last. For today, I want to talk about one that not only hurts developers but consumers as well — onboarding and tutorials and how despite for … The post The Struggles of Onboarding gamers appeared first on Game Wisdom.

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Some Scattered Thoughts About Hades

The Bottom Feeder

Welcome back my friends to the show that never ends. I finally got around to playing Hades, the megahit roguelike from Supergiant Games. It did well enough over long enough to get a sequel, but I'm still writing about the old original one. It takes me a long time to build up the energy to pour in the number of hours a game like this requires. It's a 2020-vintage roguelike, which means: A bunch of rooms with fights.

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Godot 4.4 Released

Game From Scratch

GameFromScratch.com Godot 4.4 Released Coming just over a half a year after the release of Godot 4.3 the Godot Foundation have just released Godot 4.4. Absolutely jam packed with new feature including several quality of life features, this may in fact be my favourite Godot Engine released yet. Highlight features of Godot 4.4 include: The post Godot 4.4 Released appeared first on GameFromScratch.com.

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Release candidate: Godot 4.4.1 RC 1

Mircosoft Game Dev

We released Godot 4.4 last week and we are delighted to see the reception, with so many users upgrading to it on day 1 and sharing their favorite new changes on social media! If you havent seen the 4.4 release page , its well worth a read! Since then, weve started the development phase for Godot 4.5 at full speed, but we also put our main focus on fixing remaining and newly reported regressions that affect users who upgraded to 4.4.

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How Istanbul Became the New Capital of Mobile Gaming – And Where It’s Headed Next

Deconstructor of Fun

Written by Michail Katkoff , founder of Deconstructor of Fun, a games industry veteran of 15 years, who's no stranger to hammams, pide and late-night kebabs around Taksim. Trkiye has rapidly established itself as one of the world's most dynamic mobile gaming hubs. With a strong talent pool, an entrepreneurial mindset, and a track record of success, the country is now the second-largest gaming hub in EMEA after the UK.

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Unity claims 79 percent of developers are 'feeling positive' about generative AI

Game Developer

The latest Unity Gaming Report states that AI uptake is also 'holding steady.

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Build High-Performance Unreal Engine Studios with Remāngu 2.0 and AWS

AWS Games

This blog is co-written by Stepan Kaiser, CEO of Remngu and Jan Sechovec, CTO of Remngu. Game studios, with geographically distributed teams, are challenged with creating and delivering innovative, increasingly complex, games across multiple platforms, on time and on budget. The Remngu 2.0 platform is addressing these challenges head-on with its comprehensive cloud-native game development environment built on Amazon Web Services (AWS).

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Do you think the projects that you shipped as a indie developer have the same impact as the ones you worked on at game studios when applying for jobs?

Ask a Game Dev

What matters the most to hiring managers is the kind of experience a candidate has. Hiring managers have a specific set of tasks they're looking to hire someone to do for them. At an indie studio, they are probably looking for a broad set of experience, someone able to field many different types of tasks. At the typical AAA studio, they're probably hiring for expertise in a specific field - somebody who's an expert at AI, or procedural content generation, or in-game economies.

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Godot 4.5 Dev1 Released

Game From Scratch

GameFromScratch.com Godot 4.5 Dev1 Released It’s been absolutely ages since the last Godot game engine release, all the way back to earlier this month when Godot 4.4 came out! So that means it’s time to start Waiting for Godot again, specifically Godot 4.5. The good news is, they just released Godot 4.5 Dev1 and we The post Godot 4.5 Dev1 Released appeared first on GameFromScratch.com.

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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

In an industry constantly pushing the boundaries of graphical fidelity, the charm of handcrafted visuals remains timeless. While 3D dominates modern game development, 2.5D has emerged as a compelling middle ground, offering the artistic soul of 2D with the depth and realism of 3D. This technique isnt just a nostalgic throwback; its a strategic design choice that allows developers to craft visually striking, performance-efficient, and highly engaging experiences.

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Beyond User Acquisition: How to Win with Influencer Marketing

Deconstructor of Fun

Written by Marion Balinoff , an influencer marketing consultant with over a decade of experience, including six years in mobile gaming. She has worked with top gaming companies like Wooga, Supercell, Bytro and Huuuge Games, running performance-driven campaigns with budgets ranging from micro-influencers to MrBeast. Known for her data-driven approach, Marion specializes in making influencer marketing measurable, scalable, and profitable for user acquisition.

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Secret Mode splits from Sumo to become independent publisher

Game Developer

Emona Capital and Secret Mode leaders James Schall and Ed Blincoe led the buyout.

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6 lessons game developers can learn from Epic Games’ cloud governance strategy

AWS Games

This blog is co-written by Reza Nikoopour, Principal Engineer, Cloud Governance at Epic Games. For game studios large and small, a smart cloud governance strategy can go a long way in reducing costs and increasing security for a live service game. Following are a few key learnings from Epic Games work with Amazon Web Services (AWS) that game developers should consider when developing a cloud governance strategy.

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What are some signs that a layoff is coming? I recently joined and the game that I’m working on is being developed for years and has been delayed several times. We have a important release date coming up and on our recently tests we found a lot of bugs and some things just break the game, making it unplayable. People around here are already talking about delaying it again, but then we would miss the date which IMO would be the death of the game. Should I be already looking for a new job?

Ask a Game Dev

This is a very good question. Unfortunately, there isn't really a good answer for this because those of us on the ground aren't privy to the meetings or decision-making process where such things are decided. I have no super accurate formula for you, because we're almost always operating on incomplete data. The best I can offer is a general approach that I've internalized over time that has served me well.

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Godot 4.4 Gets Jiggle Physics

Game From Scratch

GameFromScratch.com Godot 4.4 Gets Jiggle Physics Godot 4.4 was just released, a release I referred to as my favorite release yet. Among the many new features of Godot 4.4 is the addition of what is known colloquially as “jiggle physics” In practical terms it’s the ability to take a chain of bones in a Skeleton3D and The post Godot 4.4 Gets Jiggle Physics appeared first on GameFromScratch.com.

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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

Live-service games have transformed the gaming industry, shifting from standalone releases to dynamic, continuously evolving experiences. Titles like Fortnite, Apex Legends, and Genshin Impact have redefined player engagement through frequent content drops, seasonal events, and community-driven updates. But behind every update lies a complex art production pipeline that must scale efficiently while maintaining artistic integrity and production efficiency.

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Inside the Skillz Developer Accelerator: Why $75M is Up for Grabs for Game Studios

Deconstructor of Fun

Written by Michail Katkoff , founder of Deconstructor of Fun and a games industry veteran with 15 years of experience in building, operating, and scaling games and game companies. The gaming industry is no stranger to ambitious bets, but few are as bold as Skillzs $75 million Developer Accelerator. Under the leadership of co-founder and CEO Andrew Paradise, Skillz is making a high-stakes play to redefine the competitive gaming landscape.

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Indie dev Serene Questworks accused of replacing game's cast with AI voices

Game Developer

Generative AI is becoming more prevalent in games, and not every developer is completely honest about their intentions with it.

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What Is the Most Expensive Skin in CS2?

Game Wisdom

What Is the Most Expensive Skin in CS2? Josh Bycer josh@game-wisdom.com CS2 (Counter-Strike 2) has evolved far beyond being just a competitive shooter. These days, its a huge global marketplace where certain virtual items can cost as much as luxury cars or even high-end real estate. Players from every corner of … The post What Is the Most Expensive Skin in CS2?

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