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Hungarian solo developer Csaba Putnai has poured over 3000 hours into his latest project, The Last Three. Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties. The Last Three is a game about the last stone tiger family that lives deep in a magical forest. They are the guardians of balance in the mystical creatures’ realm.
First screen shot from my new game called Death by Scrolling. I started working on this game back in 2019. It started out great and everybody I showed it to loved it, but it was simple. Everyone asked for progression and “game” stuff and over the next six months I proceeded to ruined it. Then a little game called Return to Monkeys island came along and I took the next two years to build that with Dave Grossman and a wonderful team.
Anime has always had an immense following in Japan and Asia, but its popularity in the West has grown significantly over the past decade. The rise of streaming services has made it easier than ever for fans worldwide to appreciate one of Japans biggest cultural exports, leading to the likes of One Piece, Demon Slayer, and Jujutsu Kaisen having millions of fans worldwide.
Tryhard is an upcoming sports RPG about managing an underdog rugby club in New Zealand. We're still quite early in development. But for now, it'd really help us if you wishlisted the game on Steam or idled in the Discord , mostly so we can show those stats to convince rich people to give us money to finish making the game. If you're interested in why we're making this game / what's going on.
GameFromScratch.com Python Game Engines in 2025 Today we have compiled a list of the best Python game engines, frameworks and language bindings for game development in 2025. This is the first in a series of posts exploring the game engine options available for the most popular programming languages. We will eventually have similar guides for C#, […] The post Python Game Engines in 2025 appeared first on GameFromScratch.com.
We have reached the first beta release for the 4.4 release cycle. This officially marks the start of feature freeze for 4.4. This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 and begin preparing for 4.5. We will aim to release 4.4 in around a month, but as usual, this timeline will depend on how quickly we are able to fix the outstanding bugs and what
Neural rendering is the next era of computer graphics. By integrating neural networks into the rendering process, we can take dramatic leaps forward in. Neural rendering is the next era of computer graphics. By integrating neural networks into the rendering process, we can take dramatic leaps forward in performance, image quality, and interactivity to deliver new levels of immersion.
Neural rendering is the next era of computer graphics. By integrating neural networks into the rendering process, we can take dramatic leaps forward in. Neural rendering is the next era of computer graphics. By integrating neural networks into the rendering process, we can take dramatic leaps forward in performance, image quality, and interactivity to deliver new levels of immersion.
Dylan Tredrea is a product & publishing consultant with over 12 years of experience in mobile free to play games at studios such as Disney, Rovio, Zeptolab, & CrazyLabs. Dark War: Survivals (DW:S) bold betand its emerging successon more drama is an early indication even core audiences are increasingly acquired, retained, and monetized with highly dramatic narratives.
The Marvelous Monetization of Marvel’s Contest of Champions Josh Bycer josh@game-wisdom.com I’ve talked a lot about big names in the mobile and live service space: Digital Extremes, Grinding Gear Games, and of course the entire Hoyoverse. But there is one other game that has been one of the longest-lasting in the … The post The Marvelous Monetization of Marvel’s Contest of Champions appeared first on Game Wisdom.
Jackbox Games is a Chicago-based game studio best known for its lineup of popular party-game hits such as Quiplash , Fibbage , Drawful , Trivia Murder Party , and more. With 50 games and counting in its catalog, Jackbox Games offers something for everyonewhether its a drawing game, a trivia game, a hidden identity game, or beyond. Jackbox Games north star is accessible gaming, which means meeting customers where they are.
Esteban Hernandez , the solo developer behind MKSM Design , has spent almost seven years bringing Creo God Simulator to life. What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. I became a solo developer initially because I wanted to make games, plain and simple, he says.
I recently asked on Mastodon how a player would expect damage to be computed in an RPG. (base_damage + extra_damage) * damage_buff or (base_damage * damage_buff) + extra_damage General consensus is there was no consensus. The one thing people did agree on was that the skill/weapon description should say what the order of operation is. Fair enough. I am worried about the amount of information that needs to be conveyed to players.
LiveOps has become a cornerstone of player engagement and revenue growth in the gaming industry, but what truly sets top-performing strategies apart? To answer this question, GameRefinery’s Chief Game Analyst, Erno Kiiski, joined forces with industry experts Jen Donahoe (DoF), Nadav Moshes (Playtika), and Maxime Graux (Wooga) on the latest episode of the Deconstruction of Fun podcast.
Yep I'm attending GDC 2025. (For better or worse , I've made too many commitments to cancel.) The best way to contact me is to @ me on BlueSky or email me ( yang.robert.w [AT] gmail ). You can also probably just find me lounging in the Yerba Buena Gardens on most non-rainy noon-afternoons. If you're press / journalist / podcaster / creator / TikToker / YouTuber / writer etc. and you need content to feed the Machine -- contact me (see above) and I'm happy to talk about whatever to help you: Gener
GameFromScratch.com Team Fortress 2 Source Code Released Today as part of the Source SDK update, Valve have released the entire source code of Team Fortress 2, both client and server side. This source code is released under a non-commercial license which enables you to create from a mod to an entire game using the source code. Details The post Team Fortress 2 Source Code Released appeared first on GameFromScratch.com.
Announcing the Meta Toolkit extension We are pleased to announce the release of the Godot Meta Toolkit , a GDExtension plugin that exposes Metas Platform SDK and provides other tools to simplify and accelerate XR development on Metas platform. The project is Open Source (MIT license) and maintained by W4 Games with sponsorship from Meta. Contributions from the community are welcome!
NVIDIA cloud gaming service GeForce NOW is providing developers and publishers with new tools to bring their games to more gamersand offer new experiences. NVIDIA cloud gaming service GeForce NOW is providing developers and publishers with new tools to bring their games to more gamersand offer new experiences only possible through the cloud. These tools lower local GPU requirements to expand reach and eliminate cost by offloading AI inference tasks to the cloud.
W ow, it has been an intense six days. We launched on Tuesday, which feels like an eternity ago. It’s a mad scramble to get everything done, make sure you have all the content ready, to answer the huge inflow of questions, find all the spots where you weren’t quite clear enough… but you just survive on little sleep and keep pushing.
Looking Back (and Forward) at the Success of Vampire Survivors Josh Bycer josh@game-wisdom.com It has been about four years since the release of Vampire Survivors blew up the indie space, created the “bullet-heaven” genre, and developers have been chasing after its success. With the latest DLC inspired by Castlevania , I jumped back … The post Looking Back (and Forward) at the Success of Vampire Survivors appeared first on Game Wisdom.
Written by Michail Katkoff , founder of Deconstructor of Fun, a games industry veteran of 15 years, and a self-diagnosed Supercell fanboy. Supercells founder and CEO Ilkka Paananen dropped his annual blog post , and lets be honestits a masterclass in PR. The post announced 2024 as Supercells best year ever, and the numbers make a strong case: Revenue: 2.8 billion (+77% YoY) EBITDA: 876 million (+78% YoY) Monthly Active Users: 300 million, the highest since 2014 This is a massive turnaround from
Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development. Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains.
Welcome back my friends to the show that never ends. I finally got around to playing Hades, the megahit roguelike from Supergiant Games. It did well enough over long enough to get a sequel, but I'm still writing about the old original one. It takes me a long time to build up the energy to pour in the number of hours a game like this requires. It's a 2020-vintage roguelike, which means: A bunch of rooms with fights.
Far-right users of X (formerly Twitter) are singling out individual Activision Blizzard employees for comments made in support of DEI and inclusion at the company.
Under his plea deal, Akemann will pay the $65,000 repair bill for the Super Scooper plane and perform 150 hours of community service for wildfire relief.
Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Their latest project, Parallel Experiment, is their most ambitious title yet. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020. “The initial idea was very simple and primitive, we just wanted to make a game
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