2025

article thumbnail

The Last Three by Csaba Putnai “Discipline and planning are essential, but don’t forget flexibility”

PreMortem.Games

Hungarian solo developer Csaba Putnai has poured over 3000 hours into his latest project, The Last Three. Its his second game after the release of his debut, Bob A Thousand Lives , which he developed in his forties. The Last Three is a game about the last stone tiger family that lives deep in a magical forest. They are the guardians of balance in the mystical creatures’ realm.

Media 260
article thumbnail

Death by Scrolling

Grumpy Gamer

First screen shot from my new game called Death by Scrolling. I started working on this game back in 2019. It started out great and everybody I showed it to loved it, but it was simple. Everyone asked for progression and “game” stuff and over the next six months I proceeded to ruined it. Then a little game called Return to Monkeys island came along and I took the next two years to build that with Dave Grossman and a wonderful team.

Pixel 182
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Obituary: Legacy of Kain writer Jim Curry has died

Game Developer

Along with Legacy of Kain: Soul Reaver, Curry wrote Akuji: The Heartless and handled marketing for the Gex games.

Games 364
article thumbnail

How Mobile Game Developers Are Using Anime to Boost Engagement and Revenue Across the Globe

Game Refinery

Anime has always had an immense following in Japan and Asia, but its popularity in the West has grown significantly over the past decade. The rise of streaming services has made it easier than ever for fans worldwide to appreciate one of Japans biggest cultural exports, leading to the likes of One Piece, Demon Slayer, and Jujutsu Kaisen having millions of fans worldwide.

Animation 130
article thumbnail

New game announcement: "Tryhard" + "A Sportslike Manifesto"

Radiator Blog

Tryhard is an upcoming sports RPG about managing an underdog rugby club in New Zealand. We're still quite early in development. But for now, it'd really help us if you wishlisted the game on Steam or idled in the Discord , mostly so we can show those stats to convince rich people to give us money to finish making the game. If you're interested in why we're making this game / what's going on.

Games 130
article thumbnail

Python Game Engines in 2025

Game From Scratch

GameFromScratch.com Python Game Engines in 2025 Today we have compiled a list of the best Python game engines, frameworks and language bindings for game development in 2025. This is the first in a series of posts exploring the game engine options available for the most popular programming languages. We will eventually have similar guides for C#, […] The post Python Game Engines in 2025 appeared first on GameFromScratch.com.

article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

We have reached the first beta release for the 4.4 release cycle. This officially marks the start of feature freeze for 4.4. This means contributors are encouraged to focus their efforts on fixing regressions and other outstanding bugs. We wont risk merging any new features or risky bug fixes until after we release 4.4 and begin preparing for 4.5. We will aim to release 4.4 in around a month, but as usual, this timeline will depend on how quickly we are able to fix the outstanding bugs and what

Beta 106

More Trending

article thumbnail

How Drama and Fake Ads Convert To Real Profits

Deconstructor of Fun

Dylan Tredrea is a product & publishing consultant with over 12 years of experience in mobile free to play games at studios such as Disney, Rovio, Zeptolab, & CrazyLabs. Dark War: Survivals (DW:S) bold betand its emerging successon more drama is an early indication even core audiences are increasingly acquired, retained, and monetized with highly dramatic narratives.

article thumbnail

The Marvelous Monetization of Marvel’s Contest of Champions

Game Wisdom

The Marvelous Monetization of Marvel’s Contest of Champions Josh Bycer josh@game-wisdom.com I’ve talked a lot about big names in the mobile and live service space: Digital Extremes, Grinding Gear Games, and of course the entire Hoyoverse. But there is one other game that has been one of the longest-lasting in the … The post The Marvelous Monetization of Marvel’s Contest of Champions appeared first on Game Wisdom.

Mobile 105
article thumbnail

Jackbox Games unlocks new opportunities with Amazon GameLift Streams

AWS Games

Jackbox Games is a Chicago-based game studio best known for its lineup of popular party-game hits such as Quiplash , Fibbage , Drawful , Trivia Murder Party , and more. With 50 games and counting in its catalog, Jackbox Games offers something for everyonewhether its a drawing game, a trivia game, a hidden identity game, or beyond. Jackbox Games north star is accessible gaming, which means meeting customers where they are.

Games 84
article thumbnail

Solo dev Esteban Hernandez spent 7 years on Creo God Simulator: “I’ve learned perseverance”

PreMortem.Games

Esteban Hernandez , the solo developer behind MKSM Design , has spent almost seven years bringing Creo God Simulator to life. What started as a passion project has grown into a full-fledged god game blending city-building, resource management and player-driven storytelling. I became a solo developer initially because I wanted to make games, plain and simple, he says.

article thumbnail

Damage Poll

Grumpy Gamer

I recently asked on Mastodon how a player would expect damage to be computed in an RPG. (base_damage + extra_damage) * damage_buff or (base_damage * damage_buff) + extra_damage General consensus is there was no consensus. The one thing people did agree on was that the skill/weapon description should say what the order of operation is. Fair enough. I am worried about the amount of information that needs to be conveyed to players.

Dev 130
article thumbnail

Phoenix Labs lays off 'majority of studio' two years after Forte Labs acquisition

Game Developer

The Dauntless and Fae Farm developer says the layoffs are "unfortunate, but necessary.

Studios 362
article thumbnail

Turning LiveOps Trends Into Actionable Strategies: Deconstruction of Fun Podcast Recap + Bonus Content

Game Refinery

LiveOps has become a cornerstone of player engagement and revenue growth in the gaming industry, but what truly sets top-performing strategies apart? To answer this question, GameRefinery’s Chief Game Analyst, Erno Kiiski, joined forces with industry experts Jen Donahoe (DoF), Nadav Moshes (Playtika), and Maxime Graux (Wooga) on the latest episode of the Deconstruction of Fun podcast.

Content 132
article thumbnail

Yep I'm at GDC 2025 (links / presskit / dance card)

Radiator Blog

Yep I'm attending GDC 2025. (For better or worse , I've made too many commitments to cancel.) The best way to contact me is to @ me on BlueSky or email me ( yang.robert.w [AT] gmail ). You can also probably just find me lounging in the Yerba Buena Gardens on most non-rainy noon-afternoons. If you're press / journalist / podcaster / creator / TikToker / YouTuber / writer etc. and you need content to feed the Machine -- contact me (see above) and I'm happy to talk about whatever to help you: Gener

article thumbnail

Team Fortress 2 Source Code Released

Game From Scratch

GameFromScratch.com Team Fortress 2 Source Code Released Today as part of the Source SDK update, Valve have released the entire source code of Team Fortress 2, both client and server side. This source code is released under a non-commercial license which enables you to create from a mod to an entire game using the source code. Details The post Team Fortress 2 Source Code Released appeared first on GameFromScratch.com.

article thumbnail

Godot XR update - February 2025

Mircosoft Game Dev

Announcing the Meta Toolkit extension We are pleased to announce the release of the Godot Meta Toolkit , a GDExtension plugin that exposes Metas Platform SDK and provides other tools to simplify and accelerate XR development on Metas platform. The project is Open Source (MIT license) and maintained by W4 Games with sponsorship from Meta. Contributions from the community are welcome!

Collision 102
article thumbnail

NVIDIA Demonstrates GeForce NOW for Game AI Inference and Streamlined Hands-on Opportunities

Nvidia

NVIDIA cloud gaming service GeForce NOW is providing developers and publishers with new tools to bring their games to more gamersand offer new experiences. NVIDIA cloud gaming service GeForce NOW is providing developers and publishers with new tools to bring their games to more gamersand offer new experiences only possible through the cloud. These tools lower local GPU requirements to expand reach and eliminate cost by offloading AI inference tasks to the cloud.

AI 108
article thumbnail

One week of Stars Reach Kickstarter

Raph Koster

W ow, it has been an intense six days. We launched on Tuesday, which feels like an eternity ago. It’s a mad scramble to get everything done, make sure you have all the content ready, to answer the huge inflow of questions, find all the spots where you weren’t quite clear enough… but you just survive on little sleep and keep pushing.

article thumbnail

Looking Back (and Forward) at the Success of Vampire Survivors

Game Wisdom

Looking Back (and Forward) at the Success of Vampire Survivors Josh Bycer josh@game-wisdom.com It has been about four years since the release of Vampire Survivors blew up the indie space, created the “bullet-heaven” genre, and developers have been chasing after its success. With the latest DLC inspired by Castlevania , I jumped back … The post Looking Back (and Forward) at the Success of Vampire Survivors appeared first on Game Wisdom.

Indy 85
article thumbnail

Supercell's Record Year: Crushing It, But At What Cost?

Deconstructor of Fun

Written by Michail Katkoff , founder of Deconstructor of Fun, a games industry veteran of 15 years, and a self-diagnosed Supercell fanboy. Supercells founder and CEO Ilkka Paananen dropped his annual blog post , and lets be honestits a masterclass in PR. The post announced 2024 as Supercells best year ever, and the numbers make a strong case: Revenue: 2.8 billion (+77% YoY) EBITDA: 876 million (+78% YoY) Monthly Active Users: 300 million, the highest since 2014 This is a massive turnaround from

Esports 80
article thumbnail

Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development. Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains.

article thumbnail

Some Scattered Thoughts About Hades

The Bottom Feeder

Welcome back my friends to the show that never ends. I finally got around to playing Hades, the megahit roguelike from Supergiant Games. It did well enough over long enough to get a sequel, but I'm still writing about the old original one. It takes me a long time to build up the energy to pour in the number of hours a game like this requires. It's a 2020-vintage roguelike, which means: A bunch of rooms with fights.

Indy 70
article thumbnail

Dutch consumer foundation sues Sony for overpricing digital PlayStation games

Game Developer

The Dutch consumer foundation Massaschade & Consument alleges Sony prices digital PlayStation games at nearly double the cost of physical versions.

Games 351
article thumbnail

'It's okay to make a small game:' Astro Bot director Nicolas Doucet says tiny ideas contain huge potential

Game Developer

'As game designers we always think that more is better, but it's not the case.

article thumbnail

U.S. Department of Defense adds Tencent to list of 'Chinese military companies'

Game Developer

The tech and video game conglomerate has insisted the move is a 'mistake.

Games 357
article thumbnail

It looks like someone at Activision is leaking Slack screenshots to right-wing X users

Game Developer

Far-right users of X (formerly Twitter) are singling out individual Activision Blizzard employees for comments made in support of DEI and inclusion at the company.

351
351
article thumbnail

Report: Bend Studio cuts contractors following live-service game cancelation

Game Developer

With its project scrapped, a former Bend contractor alleges the studio has ended all ongoing contracts, save for a 'select few.

Studios 349
article thumbnail

Astro Bot and Helldivers II headline the 2025 DICE Awards nominations

Game Developer

The two Sony-published titles are nominated for DICE's best game of 2024 alongside Indiana Jones, Balatro, and Black Myth: Wukong.

Games 353
article thumbnail

Acclaim returns from the dead to support indies and 'reignite classic franchises'

Game Developer

'One of the key goals for the relaunched Acclaim is to resurrect and revitalize its beloved portfolio of classic IP.

Indy 333
article thumbnail

Treyarch co-founder pleads guilty to crashing drone into firefighting plane during LA fires

Game Developer

Under his plea deal, Akemann will pay the $65,000 repair bill for the Super Scooper plane and perform 150 hours of community service for wildfire relief.

341
341
article thumbnail

Video Game History Foundation launches digital library for 'anyone who wants to study games'

Game Developer

Design documents, press kits, and other materials are freely avaialbe in the VGHF Library for 'anyone who wants to study video game history.

Games 342
article thumbnail

Square Enix prepared to take legal action to protect staff from harassment

Game Developer

The company has rolled out a new harassment policy to shield its workers from bad actors.

341
341
article thumbnail

Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Polish indie studio Eleven Puzzles has been making a name for themselves as the creators of some fine cooperative puzzle games, like Unsolved Case and Unboxing the Cryptic Killer. Their latest project, Parallel Experiment, is their most ambitious title yet. Co-founded by Adrian Olczyk and Karolina Pytka, the fully remote studio has been crafting unique multiplayer puzzle experiences since its inception in 2020. “The initial idea was very simple and primitive, we just wanted to make a game

Puzzle 138
article thumbnail

New year, new you: Tango Gameworks reborn as Tango Gameworks Inc

Game Developer

The Hi-Fi Rush maker has entered a new era under the ownership of Krafton.

337
337
article thumbnail

Obituary: Half-Life 2 art director Viktor Antonov has passed away

Game Developer

'Today, our studio mourns a dear colleague, an inspiring friend, and a legendary visual director.

Art 325
article thumbnail

Unity claims 79 percent of developers are 'feeling positive' about generative AI

Game Developer

The latest Unity Gaming Report states that AI uptake is also 'holding steady.

AI 306