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Tasty Humans Launches on Kickstarter Tomorrow

Brand Game Development

Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. I didn’t write these articles – Ryan Langewisch did. His writing provides an excellent analysis of all the important decisions he made when designing the game. The latest game from Pangea Games is launching on Kickstarter.

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Error trying to implement tiled map

Cocos

Hello, Im new to both cocos2d and c++ im making a game I already did the menu and when I click enter i need a game scene to be implemented, im working on the game map now, and when I write it on my code as the following: bool GameScene::init(). {. //////////////////////////////. // 1. super init first. Layer::init()). {. return false; }.

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Old World Designer Notes #3: One Unit per Tile

Designer Notes

The big change that always gets mentioned when going from Civ 4 to Civ 5 is one-unit-per-tile (1UPT), which is interesting as 1UPT is purely a mechanical – as opposed to thematic – change. Generally speaking, opinions were divided over (although largely in favor of) the success of one-unit-per-tile.

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10 Elements of Good Game Design

Brand Game Development

In Tasty Humans , points are earned by monsters for eating people and arranging their body part tiles in certain ways in the monster’s stomach. There are limits to exactly how you can place tiles, and you don’t always get what you want. Energy use keeps you from playing all the strongest, best cards at one time.

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Programming Neo6502 in C/C++ Using CC65

Retro Game Coders

Dungeon game written in C/C++ for the Neo6502 Bit of Background Before We Code the Neo6502 In my Neo6502 review I promised I would come back and write about how to code for the machine. Being a bear of simple brain, I created a couple of helper functions so I could write my version of conio.h Write a whole different game?

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Why Some Puzzle Games are More Addicting Than Others?

Deconstructor of Fun

When Ahmetcan isnt busy crafting and designing killer features, youll find him exploring Berlin's vibrant tech scene or writing for Deconstructor of Fun in one of the hipster cafes of the city. Pair games mainly consisting of Physical Match and Tile Match titles didnt take long to become the third largest puzzle subgenre.

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Advanced GPU optimization techniques in Unity 6 • Insights from Unite 2024

PreMortem.Games

Overdraw can lead to excessive GPU workload, particularly in scenes with transparent materials, which don’t typically write to the depth buffer. External bandwidth usage—such as reading and writing to the frame buffer—drains battery life and generates heat, causing mobile devices to throttle the GPU.