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Lifehacks from writing can provide valuable insights. Sometimes, especially with new releases, we need to build entire worlds from scratch. We share a practical creative algorithm for any project!
The other day I was told that my writing is appreciated and that I need to write more… so I’m taking a moment to write about a rabbit hole that I’ve fallen down since working on BlueSuburbia!
A week after coming out, Harebrained Schemes' newest strategy title The Lamplighters League is being considered a "big disappointment" in terms of its commercial performance.
Sign up for the GI Daily here to get the biggest news straight to your inbox The studio behind Silent Hill: Ascension has denied it is using artificial intelligence to write dialogue for the game. IGN reported players have been sharing examples of the game's writing via social media, accusing developer Genvid of using AI to generate it.
Video game preservationist and historian Kelsey Lewin tells the story of how a mundane-sounding game full of bug-catching, letter-writing, and furniture-collecting became one of Nintendo's best-loved franchises.
Paradox Interactive has announced it will write down capitalised development costs for The Lamplighters League, and confirmed layoffs occurred at developer Harebrained Schemes earlier this year. In a post on its website , the Swedish company explained that SEK 320 million ($29.4 million).
The goal is to free the writer from "programming" and focus just on the writing and logic of the scene. The writer will write (for example): guybrush: "Aye, Cobb." During the Secret of Monkey Island and LeChucks Revenge, these were all hand-coded in SCUMM and a pain in the [REDACTED]. In lines like GUYBRUSH(38260,"{fist_pump}Yes!")
A pattern most of us learn in school holds us back from writing clearly. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else. If you’re writing to a publisher or the press, they need to know whether this is useful to them immediately.
Even with AI writing code, AI won’t replace programmers overnight. Will AI replace software engineers? But it will impact the future of software development. Learn how.
"Every minute a player spends not interacting with your story dilutes the power of the story." - Vogel's Third Law of Video Game Storytelling Suppose you want to write a single-player video game with a good story. Assume you're writing a game to make money. Write fan-fiction about your game? A gacha game. Meme your characters?
Through her writing and animated videos, Wendi seeks to bridge the information gap, providing valuable insights and empowering creative tech entrepreneurs to thrive. With a Bachelor’s degree in Information Systems Technology, she has dedicated herself to combining her twin passions: art and technology. Check out her story below.
I freely admit that I do most of my writing online to get attention for our games in an immensely overcrowded industry. It's way easier to write dialogue than make intricate 3-D models. It's actually really hard to write a good story inside of a game while the game still functions as a game. All you need is a text editor.
This interview is part of GamesIndustry.biz’s Black Voices Progress Report, offering insight into the different experiences Black professionals have in the games sector. You can read more about the project and check the other entries on this page.
On the occasion of my upcoming book Too Much Fun: The Five Lives of the Commodore 64 Computer , I am writing The History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024: Object #5: Zzap!64 All made their way into the magazine over the years.)
This article is part of a two-part series by Kylin, the ecological director at Cocos. In Cocos Creator version 3.8, several useful features have been added, and one of my favorites is that it comes with its own post-effects pipeline and a number of advanced effects built in. There’s FSR, ColorGrading, and Bloom for enhanced graphics.
25 years old, fresh out of script writing studies and feeling detached from society. “In moments of crisis – when the amount of work, mainly due to script writing, was beyond me – my friend and business partner Maciej Staczyk used to tell me: Any task, even the largest one, requires a finite number of hours to complete.
Getting AI to write your game dialog is about the same as getting some C- high school student to do it. I posted this chain on Mastodon, but am reposting it here. At least with the later you be giving a high school student a job. I really hope the TV writers can get something meaningful from the strike.
Intrinsics are like a recipe for the most optimized code that you can write to achieve certain behavior. The post What Are Intrinsic Operations in C++ appeared first on That One Game Dev.
In this article I showcase how you can use GDExtension to write some very simple game logic. I set this up using the common CMake tool. The post Godot 4: GDExtension for C++ using CMake appeared first on That One Game Dev.
It did well enough over long enough to get a sequel, but I'm still writing about the old original one. I'm getting over a flu and can't work up the energy to write a proper article with paragraphs and stuff, so I'll experiment with a quicker, looser format. Welcome back my friends to the show that never ends.
On the occasion of my upcoming book Too Much Fun: The Five Lives of the Commodor 64 Computer , I am writing The History of the Commodore 64 in Twelve Objects , posted weekly from November 1 st , 2024: Object #1: The Commodore 64 itself , known affectionately as the breadbox for its shape. The most popular computer, yet often forgotten.
I just assumed game development involved writing code all day.” I never enjoyed programming very much and just assumed game development involved writing code all day. So I spend some time just thinking and writing down ideas.” Then he discovered the Unreal Engine and everything changed.
I was noodling on an app design that helped folks create and manage small social groups focused on thoughtful writings and conversation. The joy of letter writing At one point, there were long form letters exchanged between experts in their field. Artists and writers would write to one another and share their latest struggles.
I'm actually writing this lead on Tuesday afternoon, but feeling pretty confident that whatever happens from here on out, this much will be true. Check back every Friday for a new entry. Unity had a pretty bad week. Read more
According to a write-up on IGN , Spencer said: "The closure of any team is hard obviously on the individuals there, hard on the team. I haven't been talking publicly about this, because right now is the time for us to focus on the team and the individuals.
It is also possible that I didn't write it. One of the topics was how speed runners dislike random events and the end of Monkey Island 2 has a lot of randomness around when LeChuck appears. I was asked how this worked and to be honest that was a long time ago and I don't remember every little scape of code.
The best advice I got in tough times was "broaden your search". The second-best advice I got was "use your network if you can". There are jobs to be had that are gaming-adjacent and gaming-related that I found I could do. I, like many, ended up working outside of traditional video game development for a brief period of time.
Back in January, Piranha Bytes – which developed the Elex and Gothic franchises – acknowledged issues at the company, admitting on X/Twitter that it was "true" that the team was "in a difficult situation", but asked its players not to "write [it] off yet" as it sought a "partner" for its future goals. Read more
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