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From extra content to extra revenue: DLC works best for strategy games

PreMortem.Games

Top image: Europa Universalis IV expansion, Lions of the North Downloadable content (DLC) has become an essential tool for game developers and publishers. It enhances the gameplay experience, provides additional content, and attracts new players. With the rise of live-service games, releasing constant new content has become crucial.

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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. Dean recently returned from France, where Kunta Content clinched a prestigious award in the gaming category at the Creation Africa Forum.

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Destiny 2 | Games of the Year 2022

GamesIndustry.biz

Picking a live service title for my 2022 game of the year felt like a bit of a copout, and I'm sure at any other game website, it may be perceived as such. Great entertainment is timeless (unless it is indeed a live service title in which content can be removed from the internet at any time).

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Xbox enforcements to protect players rose to 10.2m in H2 2022

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Microsoft has released its second Xbox Transparency Report , sharing more information on how it is tackling inappropriate content and conduct on its gaming platform. For the six months ended December 31, 2022, Xbox reported there were 10.19 Read more

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UN survey gauges player sentiment on environmental game content

GamesIndustry.biz

of players would be "motivated" to pay for environmental content in games if it adds to the experience. The survey gathered answers from 389,594 players between March and October 2022. According to a survey conducted by the Playing for the Planet Alliance, 61.1% That left 13.5% of the players saying "No."

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NPD: US game spending dipped 5% to $57bn in 2022

GamesIndustry.biz

According to tracking firm NPD's latest report, US games sales in 2022 totaled $57 billion; the figure represents a 5% decline compared to 2021, which amassed $60 billion. Software comprised most of the year's revenue (84%), with game content spending reaching $47.5 billion in 2022. Read more.

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Player spending on Epic Games Store reached $820m in 2022

GamesIndustry.biz

In addition to revealing that $820 million was spent on the Epic Games Store in 2022, the Fortnite firm also promised support for third-party subscription services and new 'content hubs' to help companies promote their titles. Here's what you need to know: Read more

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