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GameFromScratch.com Unity Finally Start Developing Games One common request of the Unity development team is that they start developing games in-house, like their rival Epic Games does with Unreal Engine. This dog fooding will help them discover issues and pain points that developers using their tools daily commonly encounter. Back at GDC 2022 with the announcement The post Unity Finally Start Developing Games appeared first on GameFromScratch.com.
The company has announced a restructuring plan in response to waning contract work, but the news comes just months after it reported record annual revenue of $64.6 million AUD.
Jason Priskomatis , the solo developer behind EJETA Studios, always enjoyed playing video games, ever since he was young. It was always my escape, a comfort place, he says. While studying Information Technology in Athens, Greece, he created a small game for his thesis. It was nothing special, but it was enough to make me fall in love with the process of creating something that other people can play and enjoy.
The counter to anything terrifying, off-putting, or grim is cuteness. This is done by exaggerating certain features that humans typically find endearing and downplaying the features that humans find alarming, while keeping the visual recognizable. This works with animals. It works with the undead. It works with just about anything. Humans tend to look at a few things to determine cuteness - the main two being proportion and the removal or masking of traits that we find scary or off-putting.
Is your game ready for Gen Z? Because theyre here, they play differently, and theyre reshaping the industry. By 2026, Gen Z will be the largest spending audience in gaming, and theyre already setting trends. What Makes Gen Z Unique? Gen Z plays more than any other generation. Mobile gaming alone has grown by 9% since 2020, and 82% of them play on their phonesbut theyre also active on PC and console.
GameFromScratch.com Babylon.js 8 Game Engine Released The popular 3D game engine/framework for the web, Babylon.js just released Babylon 8. This release comes a year after the release of Babylon 7, so this annual release is absolutely jam packed with new features. Highlight features of Babylon.js 8 include: IBL Shadows Image-Based Lighting is a computer graphics lighting The post Babylon.js 8 Game Engine Released appeared first on GameFromScratch.com.
I am happy to welcome Matthew Farber and Tracy Fullerton’s wonderful new book The Well-Read Game: On Playing Thoughtfully to the Playful Thinking series ! How players evoke personal and subjective meanings through a new theory of player response. In The Well-Read Game, Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play.
I am happy to welcome Matthew Farber and Tracy Fullerton’s wonderful new book The Well-Read Game: On Playing Thoughtfully to the Playful Thinking series ! How players evoke personal and subjective meanings through a new theory of player response. In The Well-Read Game, Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play.
Lag, desync, and glitchesthe unholy trio that can kill a multiplayer game faster than a rage-quitting gamer smashing his keyboard! Ever wondered why some multiplayer games feel smooth and lag-free, while others frustrate players with constant glitches? The secret lies in smart optimization techniques. Network performance, game synchronization, and server architecture all play a crucial role in delivering a seamless and engaging multiplayer experience.
You can always put your experience on your CV, regardless of NDAs. You shouldn't talk about the specifics of the setting, characters, copyrighted stuff like that, but you should be able to talk generally about the things you did. Just write about what you built, how you built it, and (when asked) talk about the challenges you faced and what you decisions you made.
GameFromScratch.com Terrain3D For Godot Hits 1.0 Release The popular terrain and landscape system for the Godot game engine Terrain3D just hit a major milestone, the 1.0 release. Terrain3D for Godot is being created as a GDExtension primarily in C++ by the folks over at Tokisan Games. We first looked at this add-on back in 2023 and it The post Terrain3D For Godot Hits 1.0 Release appeared first on GameFromScratch.com.
How Virtual Reality (VR) Enhances Reflexes and Coordination Virtual Reality (VR) is revolutionizing the way we train reflexes and coordination. By immersing users in dynamic, interactive environments, VR offers an innovative platform for improving motor skills, reaction times, and hand-eye coordination. This article explores how VR enhances these abilities and its real-world applications across various fields.
Nintendo has revealed that physical copies of certain games on the new Switch 2 console will be 'Game-Key Cards', requiring a download before they're playable.
Yes, Gameplay Programmer is a specialization. Gameplay Programmers are the engineers who work directly with designers to make the designs actually work in game. This primarily means writing code to make the systems and rules that the designers come up with work. Gameplay programmer goals tend to be building systems that allow designers to create new content.
GameFromScratch.com Ucupaint – Turning Blender into Substance Painter Ucupaint is a completely free and open-source add-on for Blender that when combined with Blender’s existing painting tools adds a Substance Painter like experience. This enables you to easily texture your 3D objects directly inside Blender, with new more sophisticated layering tools and more.
Sure. If spending on the smaller and experimental projects severely eclipses the spending on the mega franchises, the publishers would take notice and you'd see a lot more of the former. The gaming industry is, unfortunately, very hit-driven. The top 10% of earning games take in ~90% of the total revenue for the entire industry. Work horse franchises like Call of Duty, Pokemon, Grand Theft Auto, Madden, Fortnite, Monster Hunter, etc. generally out-earn the experimental and new games by orders of
GameFromScratch.com Cascadeur 2025.1 Released Cascadeur is a powerful animation tool available for Windows, Mac and Linux that utilizes AI and machine learning to assist the artist, not replace them. Of course it has all of the tools an animator would expect to rig then keyframe animate your scene, it just has several other novel The post Cascadeur 2025.1 Released appeared first on GameFromScratch.com.
Six Great Indie Games Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" The indie showcases highlight the many indie games we play on the channel and feature a mix of demos, games bought, and press key submissions. 0:00 Intro 00:14 Crown of Pain 2:46 Sulfur 6:01 Our Adventurer Guild … The post Six Great Indie Games appeared first on Game Wisdom.
Greetings, Kristalans!No jokes over here! The newest Kristala update is officially LIVE MEOW on Steam, bringing a host of major improvements, new content, and impactful gameplay refinements to make your journey across the dark-fantasy world of Ailur more intense, immersive, and rewarding than ever before.And to celebrate this exciting milestone, were launching our biggest discount yet40% off Kristalas Early Access release!
GameFromScratch.com Visual Studio Code March Release Adds Agent Mode The Visual Studio Code March release is here adding mostly new AI and GitHub integration features to the popular open source code editor. The marquee new feature of Visual Studio Code 1.99 is certainly Agent Mode. Highlights of the March 1.99 Visual Studio Code release are: Key Links Visual Studio The post Visual Studio Code March Release Adds Agent Mode appeared first on GameFromScratch.com.
Let me show the pinball: now when I runs the canvas, the ball would normally drop and finally stop at slot 3. But I want to do something different: The result from server is 3, I need an animation that the ball drop to slot 3, so I need to randomly generate a drop ball animation that the ball goes to slot 3, here is the following pseudo code: 1.Get the required result from server, which is 3 (eg:Need an animation that the ball drops to slot 3) 2.Set the random position x of the ball 3.Simulate t
Two Cozy Games to Enjoy Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a double review of Spilled! and Pilo and the Holobook both played with press keys. 00:00 Intro 00:13 Spilled! 2:27 Pilo and the Holobook … The post Two Cozy Games to Enjoy appeared first on Game Wisdom.
This is a free puzzle game focused on gravity like mechanics (bombs, bouncy blocks, portals) that features 150 levels, online levels and a level editor that is now released.
For example, if I have a pinball game, the ball starts dropping at position x,y, finally stops at slot 1, would the result be the same (position that the ball stops) at all platforms and browsers? Also, would the simulation be affected by the frame rate (eg: Would there be a situation that because sometimes the device is slow and frame rate drops and hence the dt to update decreases, resulting different simulate result for same initial positions and velocities)?
Mother Machine Video Review Josh Bycer josh@game-wisdom.com width="560" height="314" allowfullscreen="allowfullscreen" This is a review of Mother Machine played with a press key provided by the developer. … The post Mother Machine Video Review appeared first on Game Wisdom.
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