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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

He started his career in advertising, but the world of video games always held his real interest. Still, Nowell strives to maintain a healthy work-life balance. I prioritize creating content based on what I believe will facilitate the games marketing efforts, he explains. I dont want to work on my game 7 days a week.

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Meta x Kwalee: Leveling Up Mobile Gaming with Hybrid Monetization and AI

Deconstructor of Fun

Advertisers are keen to reach players who spend, which drives up CPMs and ad revenue. While some players are willing to pay for exclusive content, others prefer progressing through rewarded ads. With these tools, they can pivot faster and produce more relevant, dynamic content.

AI 52
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How to Build up a Facebook Page as a Board Game Dev

Brand Game Development

In this past year, I’ve been using Facebook’s advertising system to increase the visibility of blog posts and to drive people to the Highways & Byways Kickstarter mailer. A few hundred dollars in advertising money have gone a really long way toward increasing the visibility of my projects. Making Early Content.

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Solo dev Diego Ras of Raccoo Venture “Everything starts with paper and pencil”

PreMortem.Games

He started his career in advertising, but the world of video games always held his real interest. Many years passed and, after graduating, I started working in the advertising field. Between one job and another I always tried to include some type of content related to games.

Dev 163
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Dev Diary: 03/17/17

Brand Game Development

will not be used relentlessly to advertise, but rather to share things on the Internet that are really, really cool. I have only a few days of content up, but you’ll like what I’ve got so far. The social media I’m running for Highways & Byways , like War Co. Are you into travel?

Dev 130
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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

Many developers have invested in more innovative gameplay mechanics to broaden the audiences they can advertise to, with the diversification of game genres being a natural extension of that. This has led to some wildly unusual combinations.

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The Case of Playrix and why Product-Market fit is a Moving Target

Deconstructor of Fun

As we discussed in the previous few articles, CPM is a function of CPI (LTV) and IPM (Creative Performance), and the higher the CPI and IPM, the more competitive the advertiser is. If a specific audience shows intent to engage with a particular type of creative (by interacting with it), we should cater the content behind the creative to them.