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Summer 2025 Game Development Student Internship Roundup, Part 2

Ask a Game Dev

Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV) Game Product Manager Intern (Summer 2025) Music Intern EA Sports FC Franchise Activation Intern Associate Character Artist Intern Client Engineer Intern Visual Effects Co-Op Associate Environment Artist Co-Op (Summer 2025) Game Design Intern (Summer 2025) Game Design Co-Op (..)

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Release candidate: Godot 3.4.3 RC 1

Mircosoft Game Dev

Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ).

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AI-powered Unity is Revolutionizing the Gaming Industry

Logic Simplified

This AI character is a way of Unity showing how its platform can be used not only to create and animate characters but also to dynamically interact with them. Using this feature, we could quickly create 2D sprite assets, instantly generate realistic textures, and do so much more with minimal coding.

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Maintenance release: Godot 3.4.3

Mircosoft Game Dev

Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ). Known incompatibilities.

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An Era of Digital Humans: Pushing the Envelope of Photorealistic Digital Character Creation

Nvidia

There are three main components to making a digital human, and each of these requires a different combination of art and technologies: generation, animation , and intelligence. To generate digital humans, teams must first make 3D models, textures, shaders, skeleton rig, and deformation of the skin so it follows the skeleton.

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Release candidate: Godot 3.4.3 RC 2

Mircosoft Game Dev

Animation: Expose AnimationNodeOneShot::mix_mode as a property ( GH-37945 ). C#: Allow configuring Mono debugger agent with command line arguments ( GH-56835 ). GUI: Fix TextureButton focus texture logic ( GH-56472 ). Import: Fix glTF scene export crash on null normal texture ( GH-56380 ). stable or since 3.4.3

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

However, Unreal is more optimal for 3D visuals, and Unity has a large focus and toolset for 2D animation production. Luckily both engines offer asset stores that allow users to download free and paid props, shading, textures, and many more. Both engines provide great capabilities to create high-quality and immersive graphics.

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