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Hidden Door CEO: AI controversy is about "value," not tech

Game Developer

A fight over who gets to benefit from generative AI tools is what drives furor over their use, says Hidden Door CEO Hilary Mason.

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Nightshade – An AI Tool For Artists from Glaze Maker

Game From Scratch

GameFromScratch.com Nightshade – An AI Tool For Artists from Glaze Maker The rise of generative AI art tools such as DALL-E, Midjourney and Stable Diffusion are incredibly powerful but not exactly beloved by artists whose work might be powering these machine learning models, generally without permission.

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SAG-AFTRA is ready to strike if game companies don't "come to the table with a deal" to protect jobs against AI

GamesIndustry.biz

The SAG-AFTRA National Board has unanimously agreed to permit its chief negotiator to call an immediate strike at will in a bid to protect voice actors fighting for job security as more and more studios explore generative AI. Read more

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Raw Game Design, Ep14: Fighting Game AI (and menus)

Sirlin

In this episode, I discuss an advanced kind of fighting game AI for the upcoming Fantasy Strike fighting game (playable builds for that available for higher tier patrons, btw). The twist about this AI discussion is that the trouble here is really all about the way we present it, and that's heavily tied to the in-game menus.

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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

Since this game is mainly for my kids, I figured that it would be a good idea to add some AI assistance for them. By AI assist, I simply mean a path the car will follow throughout the game. Loading times were too long and Z-fighting was apparent. My idea is for the car to drive around the city. So, what issues did find?

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Another question about NPC’s I will sometimes see players just let the NPC kill enemies which usually goes with them struggling to kill them or they take a long time to even getting killed themselves. I’m assuming the same stuff you said in your last post applies to these NPC’s?

Ask a Game Dev

We rarely want AI allies to overshadow players - doing so will break the power fantasy. Instead, we want them to look like they're fighting and take a while so that the player can be the hero. You should read this archive post about [ why we don't want AI allies to be too good or too strong ].

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The Art of 2.5D: How It’s Redefining Game Design 

iXie gaming

continues to evolve, leveraging AI, modern rendering techniques, and cutting-edge game engines to push the boundaries of game design. This makes it ideal for fighting games, Metroidvanias, and RPGs. Developers overcome these issues with smart lighting, AI-assisted animation, and layered depth cues, ensuring that 2.5D

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