Remove Alpha Remove Collision Remove Editing
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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. For users of previous alphas, we don't always have compatibility code to ease transition. alpha builds.

Alpha 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. since early alpha releases; follow them on Twitter for updates. GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). What's new. get_root() ).

Beta 102
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Tiles editor progress report #5

Mircosoft Game Dev

Tile atlas editing. The first mode allows editing the atlas properties and creating/removing base tiles, the second one allows selecting and editing tiles properties, and the last one is to paint properties over the tiles. Note that, when editing a TileMap, you can replace all cells by their corresponding mapped value.

Tile 52
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. since early alpha releases; follow them on Twitter for updates. GUI: Fix inconsistent state of Controls when editing and running scenes ( GH-70882 ). What’s new. get_root() ).

Beta 79
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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Physics: Allow Area2D and 3D mouse events without collision layer ( GH-40193 ).

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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

Edit 2020-07-30: We found that 3.2.3 GLES3: Force depth prepass when using alpha prepass ( GH-39865 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

Bug 52
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

The properties on lines 5 and 6 will allow us to edit these values in the Inspector tab. The idea here is that we’re going to use the alpha channel of the material color to make the material transparent. But what’s important to remember is to have the alpha channel option on the shader. 0.59, and 0.11 && col.r

Shaders 90