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Dev snapshot: Godot 4.0 alpha 15

Mircosoft Game Dev

While this process is ongoing, we'll keep releasing alpha builds so here's 4.0 This alpha doesn't include official builds with.NET 6 support yet, as we still have more work to do to enable this. Rendering: Octahedral normal/tangent compression ( GH-60309 ). alpha builds. Core: A plethora of renames!

Alpha 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). As always, a bunch of nice rendering fixes! Physics: Fix sphere-capsule collision logic ( GH-70660 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ).

Beta 106
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. since early alpha releases; follow them on Twitter for updates. Editor: Bring back the renderer options button on the main editor ( GH-70500 ). They've been building upon Godot 4.0

Beta 102
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Godot's new renderer, progress report #2

Mircosoft Game Dev

It's been a month since the first progress report , and progress continues towards the new Godot renderer. Little by little every system falls into place, and rendering starts feeling a lot more mature. Implement Particle Shaders, with support for: Sorting, Collision and Soft Particles. Add Layered/Stencil rendering.

Render 52
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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). As always, a bunch of nice rendering fixes! Physics: Fix sphere-capsule collision logic ( GH-70660 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ).

Beta 81
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Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

The illustration picture for this article is from The Mirror , an upcoming all-in-one game and game development platform currently in Closed Alpha. since early alpha releases; follow them on Twitter for updates. Editor: Bring back the renderer options button on the main editor ( GH-70500 ). They’ve been building upon Godot 4.0

Beta 79
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration. The ZWrite Off and ZTest Greater are responsible for making the shader render the material behind other objects.

Shaders 90