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The CORVID-19 edition

Grumpy Gamer

One of the changes I made to the engine was severing it from pixel art. It can still do pixel art, but it’s better at doing higher res formats and I implemented Spine for character animations. If anyone knows where to find something like this, please let me know.

Editing 130
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The CORVID-19 edition

Grumpy Gamer

One of the changes I made to the engine was severing it from pixel art. It can still do pixel art, but it's better at doing higher res formats and I implemented Spine for character animations. One of the problems with Spine is it's a lot harder to do "programmer art".

Editing 100
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The Art and Making of Arcane

Concept Art World

Concept Art World The Art and Making of Arcane The Art and Making of Arcane takes readers through the visual journey of Riot Games’ and Fortiche’s revolutionary animated series. The Art and Making of Arcane comes with an acetate jacket exclusive to this edition.

Art 61
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Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. They create animations for things that are neither objects nor characters.

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What is AI art and how will it impact artists?

CG Spectrum

People have begun questioning the ethics of AI art and what it means for those working or pursuing a creative career, particularly digital painting. We explore what AI art is, the types of AI art available, and hear from Concept Artist and CGS Dept. What is Artificial Intelligence (AI) art? Jason Allen’s A.I.-generated

Art 98
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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. Maya by Autodesk Maya is Autodesk’s virtual reality software which allows you to create 3D computer animation and VFX graphics.

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At what stage of the developing process of a game mocap is recorded? How much time does it usually take? And in case of expansions/DLCs are actors called again or they record this content together with the content for the main game?

Ask a Game Dev

Motion/Performance capture usually happens fairly early during development, because animators need time to take the captured data and turn it into actual performances. Much of what animators do during production is this performance capture cleanup and modification/adjustment.

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