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Spine Animation problem with premultiplied alpha

Cocos

My 3d model animation work fine in preview. I use baked animation but it just a little help. It work fine on other engine like Unity but i have a problem in Cocos Creator 3.8.3. But when i put it in scene and run, It’s have a mistake of render at the teeth and neck of character like the picture below.

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Get the world position of baked animation

Cocos

In case this model contains an animation, how do I know the final position of the model in world coordination? The common workflow in developing 3d game is importing an exported model from DCC.

Baking 40
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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

They can be rigged and animated, placed as a stationary object in a scene, combined with other assets to create a set/environment, simmed or destroyed, and used for shadows or holdouts. Retopology is an essential step in creating 3D models for animation, games, and other interactive media. What is level of detail (LOD)?

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Play and resume animation inside script

Cocos

I have created a Prefab containing a baked skeletal animation and a typescript. After some effort, I have observed something: The animation can only play if I check the Play on load in the editor. No matter how I try to use play() inside the script, the animation will not run. How can I achie.

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Animation data rework for 4.0

Mircosoft Game Dev

has now been completed, resulting in much improved usability when dealing animation data. Animation data. While there are upcoming improvements on the general animation system, one key aspect that required a strong redesign and subsequent rework in Godot is the way that animation data is stored.

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Play and resume animation inside script

Cocos

I have created a Prefab containing a baked skeletal animation and a typescript. After some effort, I have observed something: The animation can only play if I check the Play on load in the editor. No matter how I try to use play() inside the script, the animation will not run. How can I achieve that?

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3D Model Problem

Cocos

My 3d model animation work fine in preview. I use baked animation but it just a little help. It work fine on other engine like Unity but i have a problem in Cocos Creator 3.8.3. But when i put it in scene and run, It’s have a mistake of render at the teeth and neck of character like the picture below.

Baking 52