Remove Animation Remove Baking Remove Concepts
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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. But how exactly does a simple sketch transform into a fully animated, game-ready asset? This stage involves close collaboration between game designers, art directors, and concept artists.

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Breaking changes Animation Audio C# Core Editor GDScript Import Input Physics Platforms Rendering and shaders XR New in Beta 1! Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all.

Beta 106
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The utilization of Baked Lighting for static region precomputation results in enhanced runtime performance. Optimizing Animations for Smooth Performance Animations add realism but can strain multiplayer performance. Proper memory management ensures smooth, stutter-free multiplayer gameplay.

Games 52
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Animation data rework for 4.0

Mircosoft Game Dev

has now been completed, resulting in much improved usability when dealing animation data. Animation data. While there are upcoming improvements on the general animation system, one key aspect that required a strong redesign and subsequent rework in Godot is the way that animation data is stored.

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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

All these crossovers come in different shapes and sizes too, spanning everything from fashion brands, automotive, anime, TV, movies, and even other video games. Each partner event has a theme (like baking a cake, for example), with each team of two having its own target to reach (done by playing the game and building up event currency).

Mobile 130
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Navigation Server for Godot 4.0

Mircosoft Game Dev

Runtime navigation mesh baking. If you're unfamiliar with the concept of "servers" used in the Godot architecture, you can refer to this past devblog and the documentation. If you're unfamiliar with the concept of "servers" used in the Godot architecture, you can refer to this past devblog and the documentation.

Agent 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

Kristala does feel like a traditional indie Soulslike game in many ways, but we've also lovingly baked in a ton of elements that will appeal to fans of other genres too. Concept Art. And with a dark fantasy action RPG like Kristala, there's pleeenty of concepts to go around, especially when it comes to weapons and armor.

Dev 52