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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

Great formula In order to make the game appealing to the whole family, the studio opted for a bright and cartoony look of the graphics. Plus, a smaller indie dev team should be able to handle the scope. Plus, a smaller indie dev team should be able to handle the scope. That is if they can get the financing in place.

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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. This field of visual art emphasizes abstraction and graphic design to compress storytelling into quick digestible and fun chunks.” Their first game, Genesis Noir, was already a moving work of art.

Art 138
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Brok the InvestiGator is the first Punch&Click game “Indies need to be innovative”

PreMortem.Games

When he left his day job in 2014 to become a full-time indie developer, he realised he had to come up with something special to stand out from the crowd. In 2014 I decided to leave my (unrelated) day job after saving up money for years in order to go ‘full indie’. It’s hard to get noticed as an indie dev.

Indy 104
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Emerging Trends in Game Art: Real-Time Rendering, Stylized Game Art, and Beyond 

iXie gaming

What was once a domain dominated by pre-rendered graphics and traditional artistry has now shifted toward real-time rendering, highly stylized visuals, and experimental aesthetics. These innovations are blurring the lines between pre-rendered and real-time graphics, enabling interactive experiences that rival cinematic productions.

Art 52
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Player choice is key in Bohemian Pulp’s debut game Let Bions Be Bygones

PreMortem.Games

The creator of Let Bions Be Bygones (LBBB) is indie game studio Bohemian Pulp , the brainchild of co-founders and life partners, Đorđe and Jasmine Marković. The game’s graphics showcase a distinctive fusion of modern 3D visuals with a nostalgic pixel-art look. “I decided to make a game that I can do by myself.

Pixel 138
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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

They have to survive the elements, hunt fierce animals, migrate to new continents, advance the technology, make social and political tribe decisions, and evolve their civilization. Instead they settled for stylized graphics. “We Trying to develop an indie game on the scale of a AAA title is the reason why a lot of indie studios fail.”

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Ascent of Ashes dev switches to Godot halfway development “Not as chaotic as Unity”

PreMortem.Games

German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. For every animal we design, we try to come up with both a unique look and role in the game for it. Godot doesn’t feel quite as chaotic as Unity did at times.

Dev 104