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But not in the world Tomasz Ostafin, founder of indie studio Petums , is creating. In Pirofauna , players take on the role of a cute little flame that uses its searing powers to bring light into the dark and misty forest and save the animals from all sorts of nasty creatures. “I’ve Petums is actually just me.
BlueTwelve Studio's indie game Stray will be turned into an animated film. As reported by Entertainment Weekly , the 2022 title will be adapted by Annapurna Animation and led by Blue Sky Studios co-founder Chris Wedge.
A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages. Welcome to the unsettling world of Zoochosis by indie game studio Clapperheads. Behind all this madness is an indie studio, but not in the classical sense. Of course, in a zoo.
Take MOGRA , long known both inside and outside of Japan as a geeky music club in the heart of Akiba, with cheap drinks and anime and video game music blasting through its compact underground space. Read more
A terrifying parasite is spreading, mutating some of the animals into grotesque, blood-thirsty monsters ready to kill their way out of their cages. Welcome to the unsettling world of Zoochosis by indie game studio Clapperheads. Behind all this madness is an indie studio, but not in the classical sense. Of course, in a zoo.
The Phoenix Rising International Film Festival (PRIFF) is no exception, embodying the spirit of indie cinema in its truest form. From the gritty streets of New York City in the 70s to the vibrant French New Wave movement, indie filmmakers have always strived to present raw, unfiltered narratives.
Ember Lab has been around since 2009, starting out as a company specialising in commercial animation and digital content. But a decade later it would make its mark in video games with the release of Kena: Bridge of Spirits.
Canadian indie game development studio Excellent Rectangle just launched their debut title Tape to Tape on Steam Early Access. look with fluid animations in a sports game. Their solution was a unique blend of hand-drawn 2D sprites and animations in a 3D environment.
The cozy puzzle game about organising household items was created by Max Inferno, a development team consisting of Anne Macmillan (art and animation) and Lukas Steinman (design and programming). It started as a game jam concept that was expanded upon and added to Itch.io, where it frequently found itself at the top of the charts.
From indie studios to AAA developers, 2.5D This makes it perfect for indie developers and cross-platform releases. to deliver fluid animation, layered environments, and tight control mechanics. Metroidvanias & Indie Games: Innovation Without Complexity Dead Cells and Cuphead prove that 2.5D Challenges in 2.5D
As an animator at Logic Simplified, with nearly a decade of experience, I've had the chance to work with a wide range of animation software. Each one, from Autodesk Max and Maya to Blender and Spine 2D animation , has carved out its own niche in my workflow, contributing something unique and valuable. Let me confess.
And now since I no longer teach for a living, I thought I'd try an even more difficult way of earning money - why not try "going indie"? I love shows likes Friday Night Lights, I've dutifully sat through shows like Ted Lasso, and I've binged sports anime like Haikyuu. But I've been threatening to make a sports game for a while.
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. The art, sounds, and animation need to communicate the puzzle logic effectively.” Based in Copenhagen, Geometric Interactive boasts a ten-person strong team. “At
Plus, a smaller indie dev team should be able to handle the scope. Thats why we choose a stylised abstract art style, similar to what could be found in an animated kids show. We want it to be fun and engaging for the primary target group of 10/12 year olds and show Arabic and islamic history and culture in an authentic and mindful way.
But the Dutch industry is also home to a vibrant community of indie game developers. Dutch Indies Like Paladin Studios. by Paladin Studios Another indie you will find at the Netherlands Lounge is Linx Interactive. It’s a fully animated social game for mobile and desktop.
South Korean indie studio Cat Society is a small team with big ambitions. Lee focuses on art direction, UI/UX design and related programming tasks, while Kim takes charge of illustrations, adventurer designs and animations. He handles programming, system and level design and storytelling.
Whether its a photorealistic RPG or a stylized indie game, every visual element follows a structured journey from concept to integration. But how exactly does a simple sketch transform into a fully animated, game-ready asset? This stage ensures models, textures, and animations function seamlessly in real-time environments.
When he left his day job in 2014 to become a full-time indie developer, he realised he had to come up with something special to stand out from the crowd. In 2014 I decided to leave my (unrelated) day job after saving up money for years in order to go ‘full indie’. It’s hard to get noticed as an indie dev.
In Creatures of Ava by Spanish indie studio Inverge Studios , players take on the role of Vic, a young explorer stranded on the planet Ava alongside her companion, Tabitha. It took some time, but we finally established an indie studio that has grown to a team of 11 people.
” “We went from animation based to animation with inverse kinematics (IK), to fully IK based, to ragdoll based, guided by IK and minor animations. The post Indie dev studio Wikkl Works takes virtual rock climbing to New Heights appeared first on PreMortem Games. It is great to see that it’s working out so far.”
It keeps sending me updates on the problems with the local stray animal in Mumbai! The post Chet Faliszek about his indie debut The Anacrusis “I hope we pull off a miracle” appeared first on PreMortem Games. Which if you know me is a good basis for a name”, Faliszek explains with a faint smile.
The Kenyan indie developer cherishes that early morning spark. He’s not just an indie game developer; he’s a music producer and a 3D animator. His impeccable animation skills shine in the teaser videos he meticulously moulded for his debut title Kanairo 101. In the quiet of the night, between 3 and 5 a.m.,
You can totally miss important conversations and scenes because you're stuck in the stairwell climbing animation at exactly the wrong time. Your cute animal cult will follow whatever "Doctrines" you declare. The weakest is perhaps the wolf form, where the animation doesn't quite match the movement physics. But also veganism?
In September 2022, content creators Jason Yevgeniy Gastrow (better known as Videogamedunkey or just Dunkey) and Leah 'Leahbee' Gastrow announced the formation of their indie publishing label, Bigmode. Earlier this year, the publisher revealed its first title, Shared Memory's Metroidvania-style game Animal Well.
Now, with the follow-up, Nirvana Noir , the New York-based indie studio Feral Cat Den is crafting audio-visual poetry in motion. Previous to making their own indie games, the studio’s background was in advertising and product design. Their first game, Genesis Noir, was already a moving work of art.
Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. Created and animated by hand, frame after frame, but integrated into a three-dimensional setting.
Captain Velvet Meteor: The Jump+ Dimensions is a game by Swiss indie game studio Momo-Pi. They won Best Game at the Google Indie Games Festival for their debut game Persephone. The tactical action adventure has much going for it. It looks great, bright and colorful and has gameplay that is both taxing and entertaining. Well, players!
Animal Well Can’t Quite Climb Out of Its Own Puzzles Josh Bycer josh@game-wisdom.com Animal Well is the latest metroidvania to do more than just challenge players with jumping and moving. While the … The post Animal Well Can’t Quite Climb Out of Its Own Puzzles appeared first on Game Wisdom.
First time game developers Max Nielsen and João Martinez form Grenaa Games , a Sweden based indie game studio. “We For example, all the audio is made by Sam Houselander , all the music by Olli Oja and all the animations are done by Nacho de Andres. We don’t take ourselves very seriously.
Toronto, Canada based indie dev Thousand Stars Studio prides itself on being a culturally diverse studio. Our big dream is to expand into multimedia, producing fun animated series or cool vinyl toys of our characters.” Spreading kindness “From a content creation perspective, we have even higher aspirations.
They have to survive the elements, hunt fierce animals, migrate to new continents, advance the technology, make social and political tribe decisions, and evolve their civilization. There are plenty of indie developers that say this and it’s possibly the most crucial part of game design and development.
Also, Godot tries to integrate all tools that you need to make a game almost out-of-the-box, from essentials like the off-line code reference to the new animation state machine in version 3.1. Every game developer on the team can contribute to tools that enhance everyone's workflow easily! It went well, but.I
The idea was borne from Shueisha's Game Creators Camp, which western PR manager John Davis (who's also the co-founder of Kyoto-based indie games festival BitSummit) describes as "an incubator for indie developers in Japan." Read more
The number of pre-recorded lines has grown, the number of options a player has to interact with NPCs has increased, and facial animations have become more realistic. Developers of middleware, tools, and games can use NVIDIA ACE for Games to build and deploy customized speech, conversation, and animation AI models in software and games.
There have been times in my work at Blizzard where I’ve made an animation or edited a PSD file or a 3D model to iterate more quickly on a design and the designers on those teams have let me know how much they appreciate it.” The advantage of the indie space in general is that we get to work on smaller, more niche ideas.
Four mobile games from indie studios in the U.S., Explore a diorama world, play exciting arcade games, complete quirky quests, and meet cute animal friends. Games for Change , in partnership with HP and Google Play, announced the winners of the second annual Diverse Voices, New Stories Challenge at the 2024 Games for Change Festival.
Which is only avoided with a well-defined hierarchy of power and/or competencies that not everyone in the indie world is willing to assume. The only thing I was clear about was that I wanted the character to be very small and with very fluid animations. What’s your creative process? “I
Before The Green Moon (on Itch and Steam ) is a post-apocalyptic indie Harvest Moon / Stardew Valley / Animal Crossing inspired farm life sim about scraping by, in a decaying rural truckstop town with bored depressed locals you gradually befriend (or ignore). SPOILER ALERT: This post SPOILS what happens in Before The Green Moon.
However, I eventually felt the need for a significant change in my life, leading me to transition into the roles of a 2D rigger, animator, and game developer.” But with the added elements of illustrations, animations, and music.” My friend and I collaborated on a small indie game about the Wild West, called Dead Dust.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. For every animal we design, we try to come up with both a unique look and role in the game for it. Godot doesn’t feel quite as chaotic as Unity did at times.
Cocoon is the first venture of Geometric Interactive , a Danish indie studio founded by Carlsen and his ex-Playdead colleague, Jakob Schmid. The art, sounds, and animation need to communicate the puzzle logic effectively.” Based in Copenhagen, Geometric Interactive boasts a ten-person strong team. “At
The indie studio was founded in 2022 by Kostia Liakhov , Game Director and Head of Art, and Samantha (Sam) Cable , Game Director and Head of Narrative. For the past eight years, they’ve worked together as an art director and writer duo in advertising, film, and animation.
Oscar Salandin , known as Peculiar Pixels, received a major validation for his debut game, BOTSU Ridiculous Robots , by being named the Overall Winner at the Develop Indie Showcase Awards 2024. Some had worked on AAA games I’d played, released indie games, or previously ran companies in games.
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