Remove Animation Remove Point and Click Remove Scripting
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2D Lighting System for Cocos Creator - Visual Editor & Real-time Shadows

Cocos

Store Link Light2D Visual editing lighting system Web Demo Address Click to check it out Other plugins by the author 2D curve texture 3.x Store Link Light2D Visual editing lighting system Web Demo Address Click to check it out Other plugins by the author 2D curve texture 3.x For more features, you can open the sample scene to view.

Polygon 52
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Godot Tactics RPG – 12. Stat Panel

The Liquid Fire

Stat Panel In the folder “Scripts->View Model Component”, create a new script named “StatPanel.gd” We’ll extend LayoutAnchor in this one so we can add the positions to move the panel on and off screen to later. This will hold our anchor points.

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The CORVID-19 edition

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. About a year ago I removed squirrel from my code base and wrote a new custom scripting language called Dinky. By the time of MI2, most of the UI was done in script.

Editing 130
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Lock-down in Seattle

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. About a year ago I removed squirrel from my code base and wrote a new custom scripting language called Dinky. By the time of MI2, most of the UI was done in script.

article thumbnail

The CORVID-19 edition

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. About a year ago I removed squirrel from my code base and wrote a new custom scripting language called Dinky. By the time of MI2, most of the UI was done in script.

Editing 100
article thumbnail

Lock-down in Seattle

Grumpy Gamer

It all started from having this idea about how to do a better point-and-click interface. At this point the engine is 100% working and it feels a lot better. About a year ago I removed squirrel from my code base and wrote a new custom scripting language called Dinky. By the time of MI2, most of the UI was done in script.

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The Role of Script Coverage in Film Development

Filmustage

In a world where less than one percent of scripts get the coveted "Recommend" rating, script coverage stands as the first line of defense in Hollywood's quest for the next blockbuster moment. Following in the footsteps of a cultural phenomenon, script coverage shapes how stories go from page to production.