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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

Texture baking Texture baking allows you to generate 2D texture maps from a 3D model's high polygon count and is a technique used particularly in video games. Baking takes into account the lighting, shadows, and other surface details of the high polygon model and transfers them onto the texture maps.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Submit your most up-to-date playable build, pitch deck, and gameplay video. The game won over millions of gamers with the adorable Cookie characters and a perfect mashup of RPG and Build & Harvest mechanics. Arts The art of Cookie Run: Kingdom is core to the game’s global success. Create an account 2.

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How to Create a Game-Ready AAA asset

Logic Simplified

Building the 3D model I used Maya for modeling. Maya is considered the better choice when you are trying to create more complex art. With that I have to create a low poly model of the gun on which we will bake the high poly details. Baking (Transfer high poly details in low poly model) The next step is extremely important.

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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

Mastering the art of LiveOps. If you’re struggling with new ways to build on your existing LiveOps strategy, our award winners (which include the likes of Scopely’s Monopoly GO!, s Partner Events Building a sense of community is one of the best ways to retain players and drive engagement. Their secret to success?

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Birth of Byways: A Peek Into My Early Board Game Development Process

Brand Game Development

These emotions have been baked into Highways & Byways. There is also the feeling of 1970s nostalgia, which the art is specifically designed to evoke. As you can tell, building Highways & Byways is a long and winding road. Color TV!). The game’s mechanics center around that. Why would I waste the kid’s time?

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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

This new beta 3 build comes shortly after last week's beta 2 to fix some of the regressions and bugs reported against that release. The only big change is that the classical build for macOS is now a universal binary, with both x86_64 and arm64 architectures included (to support the new ARM-based Apple M1 chip natively).

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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

Improved Web editor prototype and AudioWorklet support for multithreaded HTML5 builds (new in 3.2.4 New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 And there's even more in the works that will be included in future beta builds. Bug reports.

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