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In Guntouchables enemies power up with the upgrades that you leave behind

PreMortem.Games

To make sure all upgrades and weapons are properly balanced, Game Swing does playtests throughout development. Part of the appeal of the game is the simple, but effective art style by Art director and co-founder Lars Bindslev. But we use both internal and external playtests a lot to determine what is right for the project.

Co-op 104
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving, he explains. Ive always loved creating things, and game development felt like the perfect mix of art, storytelling, and problem-solving. Play the Katanaut demo on Steam , full release later this year.

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AWS to showcase tools for breakthrough gaming experiences at GDC 2025

AWS Games

Visit the demo-packed AWS booth (#S927): Engage with purpose-built solutions from AWS that span the entire game development lifecycle. You will learn how to build your own game distribution channels, offer instant-on playable demos, explore new game modes, and reach new players on different devices all without modifying your game code.

AI 100
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SenAm Games is developing Al-Sirah, a game that educates young muslims about the Islam

PreMortem.Games

Thats why we choose a stylised abstract art style, similar to what could be found in an animated kids show. SenAm plans to build upon the 10-minute demo thats out now to try and release the game in Oktober 2026. That is if they can get the financing in place. The team is looking for 50.000 through the recently launched Kickstarter.

Education 118
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

My brother Zhanko does the programming part, while my stronger side is 3D art and level design”, explains Bobby Mojsovski. “Talk with the players and do lots of playtesting. We’re so happy that these players are willing to help us polish the demo and get it ready for the public release.”

Horror 211
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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

Playtesting is key. ” The solution was the comic book art style, which not only makes the game visually engaging but also complements the detective theme. Play the demo now. When we first started, we were collaborating with friends from Scotland. ” Testing is the final and most crucial phase.

Puzzle 138
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Feral Cat Den is pushing the audio-visual boundaries of games with Nirvana Noir

PreMortem.Games

Their first game, Genesis Noir, was already a moving work of art. This field of visual art emphasizes abstraction and graphic design to compress storytelling into quick digestible and fun chunks.” This time around we’re putting a lot more time and resources into playtesting and catching problems early.”

Art 138