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3D Content Interoperability with Topology-Free Modeling

Nvidia

In addition, due to the topology creation process, 3D modeling is time consuming and has a high entry barrier for content creation. Most game engines also require multiple levels of asset detailing, which requires the use of multiple assets and leads to additional production and running costs.

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At what stage of the developing process of a game mocap is recorded? How much time does it usually take? And in case of expansions/DLCs are actors called again or they record this content together with the content for the main game?

Ask a Game Dev

The edited animation reads a lot better - the motions are more exaggerated, the struggles of the victim are a lot more readable, the attacker's stab is more pronounced, and so on - the entire action is clearer, more readable, and even a bit faster than the raw mocap.

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The Top 10 Popular VR Game Development Tools

Logic Simplified

Its capabilities for VR content creation include comprehensive 3D modeling tools, advanced texturing and shading, animation and rigging, and integration with VR Devices. This powerful software allows developers to build their 3D assets and sciences with tools for 3D animation , modeling, rendering, shading, simulation, and more.

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The Asset Library web frontend reaches beta

Mircosoft Game Dev

After several months of waiting ( obligatory joke ) and more importantly of development, the web frontend to Godot's Asset Library finally reached the beta status ! That the Asset Lib frontend is now officially public and that the community can start using it extensively. What assets can be submitted? What does it mean?

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Implementing USD for Game Development Pipelines: An Interview with Polyphony Digital

Nvidia

USD technology supports large-scale, multi-user, diverse asset pipelines for video production. As USD already provides the functions needed for building pipelines, such as compositions, asset resolvers, file format plug-ins, and custom schemas, we adapted it to fit our pipeline.

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What are NFTs in video games and how they might work?

Logic Simplified

With games like Axie Infinity, a top P2E title, non-fungible tokens can not only be used as abilities, characters and other virtual in-game assets but they can be bought and sold for real money. NFTs or Non-Fungible tokens are blockchain-based tokens that are used to represent virtual assets or items in video games. billion by 2027.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

It means that assets are pulled from disk on demand (loaded only at the time they are needed), rather than as a part of a larger stage. There is also a risk of running out of memory if too many assets are loaded in parallel instead of streaming them. Better real-time refresh of assets if they were modified externally (and checked out).

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