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Building a City Driving Game with the Untold Engine - Part I

Harold Serrano

I went to BlenderMarket to check out any car assets I could use, and I found a nice City asset. I then wrote a simple script to export the control points into an array that the Untold Engine can use as waypoints. Such mechanics would be perfect for testing the collision system, which I have yet to develop.

Engine 63
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Unity Asset Store – Features, Best Practices and Our Experience

Logic Simplified

Unity calls its Asset Store ‘community-powered solutions for creators.’ Unity Asset Store contains art packs and tutorials to help you get started as a creator, and advanced solutions for complex projects. Unity Asset Store offers flexibility and more choices for bettering the process. Rightly so!

Asset 100
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Unity vs. Unreal Engine: Which is Better for Android Game Development?

Big Games

It uses C# as its main scripting language, which is easier to learn and more accessible for beginners. Its massive Asset Store and extensive community support make game development more streamlined and efficient. A large asset library speeds up production. Merits: Easy to learn and use for rapid development.

Engine 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

It means that assets are pulled from disk on demand (loaded only at the time they are needed), rather than as a part of a larger stage. There is also a risk of running out of memory if too many assets are loaded in parallel instead of streaming them. Better real-time refresh of assets if they were modified externally (and checked out).

AAA 145
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Walk in the paws of a newly adopted cat in Copycat from Spoonful of Wonder

PreMortem.Games

” Inspired by the rising issue of pet abandonment, Cable wanted to write a script that demonstrates the complex and nuanced world of cat ownership. We wanted to have a mechanic to highlight that being a stray cat is not all fun and games. “We switched careers and went full-time into game development.”

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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

A large majority of the art was created from scratch, but Hartley admits having used a few asset packs to help speed up development. “I I have one rule regarding the use of asset store packages though, I’ll never use a package ‘as is’”, he says. “I

Studios 104
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D20 RPG – Backgrounds

The Liquid Fire

If you are not already familiar with this game mechanic, you may read about it here. Start from a json document that holds all the information about Backgrounds, create a parser to turn that document into project assets (prefabs), and use Addressables to load the assets at runtime when we need them.

Asset 52