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New Shader Graph Node Reference Samples

Unity Blog

Announcing the new Shader Graph Node Reference Samples – a set of samples, examples, and reference assets that help new Shader Graph users learn faster and enable advanced users to gain a deeper understanding of the tool.

Shaders 139
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Getting smart with shaders to create Dredge expansion The Pale Reach

Game Developer

"We had to figure out how we could make those assets work for us while not tanking everything."

Shaders 225
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Godot XR update - February 2025

Mircosoft Game Dev

from GitHub or the Asset Library. from GitHub or the Asset Library. In addition, the XR sample projects are also available on the GitHub release and the Asset Library. from GitHub or the Asset Library. The project is Open Source (MIT license) and maintained by W4 Games with sponsorship from Meta. and later only.

Collision 102
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How to Create a Game-Ready AAA asset

Logic Simplified

Even though an AK-47 was not used as an asset, I got the opportunity to test my skill and indulge in my passion. Collecting reference images I believe that before any good asset is created, its image is already imprinted in the mind. I used a Blinn Shader on the asset to spot any issues with the mesh.

Asset 78
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About Asset Bundle Errors

Cocos

will be very smooth, just be careful if you customize shaders based on builtin-unlit.effect. If you encounter shader compilation errors, please check this, and it will easily be fixed by referring to the builtin-unlit.effect in the internal assets. Generally, upgrade projects from 3.8.2

Asset 52
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Unreal Engine March 2023 Free Assets

Game From Scratch

GameFromScratch.com Unreal Engine March 2023 Free Assets It’s the first Tuesday of the month of March, meaning it is time for another Unreal Engine marketplace asset giveaway. There are 5 free assets that are yours to keep forever if “purchased” (for $0) before the first Tuesday of April.

Asset 54
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Solo developer Elwin Gorman (Hiwarp) “Everything I do comes from my heart”

PreMortem.Games

I love to make everything myself, using only my own or custom assets and my own shaders. I love to handmade everything, using only my own or custom assets. I spend a lot of time working on my own shaders, recording sounds, and composing music. Thats why Gorman loves working by himself. Why did you become a solo developer?