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Wonderland Engine 1.4.0 - GI Probe Volumes, Reverse-Z, Array Properties

GameDev.Net

of its Wonderland Engine , enhancing the toolset for developers building high-performance 3D web applications, games, and WebXR experiences. Create Worlds has rolled out version 1.4.0

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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all.

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Dev snapshot: Godot 4.5 beta 2

Mircosoft Game Dev

If you are interested in the latter, please request to join our testing group to get access to pre-release builds. Rendering: Fix baked VoxelGI using the wrong color space ( GH-107776 ). You can also try the Web editor or the Android editor for this release. You can buy the game on Steam , and follow the developers on Bluesky.

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Dev snapshot: Godot 4.4 beta 3

Mircosoft Game Dev

Woah, another beta build already? If you are interested in the latter, please request to join our testing group to get access to pre-release builds. With some further fixes like GH-102424 , GH-102497 , and GH-102477 , lightmap baking got a nice upgrade in this snapshot. Godot exists thanks to donations from people like you.

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From Sketch to Screen: The Evolution of Game Art Pipelines 

iXie gaming

Modeling : Building 3D meshes in tools like Maya or Blender, with attention to poly count and topology for animation compatibility. Lighting and Rendering : Designing lighting setups, often pre-baked, that enhance mood and performance across platforms.

Art
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

However, building a well-optimized multiplayer game comes with several challenges which any Unity game development company worth its weight will know how to overcome. Optimization Strategies: Static Batching unites several stationary game elements into a single GPU drawing operation (such as terrain together with buildings).

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From Concept to Completion: Navigating the Game Art Production Pipeline 

iXie gaming

Building Game-Ready Assets Once concept art is finalized, 3D artists translate designs into optimized, engine-ready models. weapons, vehicles, buildings) requires precision and clean geometry. Why it matters: Well-structured concept art reduces ambiguity in later stages, saving both time and effort in 3D production.