Remove Baking Remove Concepts Remove Feature
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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

This officially marks the start of feature freeze for 4.4. We wont risk merging any new features or risky bug fixes until after we release 4.4 Highlights Many features originally intended for 4.3 is jam-packed with new features despite having a much shorter development period than 4.3. release cycle. New in Beta 1!

Beta 106
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Non-interactive objects should have their physics features disabled through Rigidbody.isKinematic and Collider.enabled settings. Look no further!

Games 78
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What We Can Learn About LiveOps From the 2024 Mobile Gamedev Award Winners

Game Refinery

It incorporated all the usual features in these events, including a battle pass, various gacha, and new cosmetic items themed around the partner IP. Each partner event has a theme (like baking a cake, for example), with each team of two having its own target to reach (done by playing the game and building up event currency).

Mobile 130
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Godot 3.1 is out, improving usability and features

Mircosoft Game Dev

It brings much-requested improvements to usability and many important features. now and keep on reading about the great features added in this version. While this article focuses mostly on the new features of the engine, it's worth mentioning that Godot's documentation has seen a lot of work from dozens of contributors.

Feature 52
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Navigation Server for Godot 4.0

Mircosoft Game Dev

features start to land in the development branch, and I'm pleased to introduce you the new NavigationServer and NavigationServer2D interfaces. Runtime navigation mesh baking. If you're unfamiliar with the concept of "servers" used in the Godot architecture, you can refer to this past devblog and the documentation.

Agent 52
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Fill in the blank in the class reference

Mircosoft Game Dev

Waiting for Vulkan, waiting for WebAssembly, waiting for C#, waiting for advanced 3D editor features. It won't just happen that hundreds of lines of class descriptions are written by the core devs; their time is much better spent developing the great features we are all so fond of waiting for. waiting for Godot! Current status.

Demo 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Concept Art. As part of our demo overhaul, we recently welcomed a few new team members into our motley crew in order to help us better establish the dark-fantasy vibe we're going for—including the newest member to our Concept Art team, Harold. Curious about Harold's process for building out each concept's composition?

Dev 52