article thumbnail

Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
article thumbnail

How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Developing a detailed, polished universe like this presumably took a lot of time and effort from the team, but it pays off in the end as they continuously push out more content over time for player engagement. In terms of content, the plot of Cookie Run: Kingdom advances very quickly while maintaining a grip on the details of the characters.

Baking 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

Nanite intelligently streams and processes only the detail you can perceive, largely removing poly count and draw call constraints, and eliminating time-consuming work like baking details to normal maps and manually authoring levels of detail. This allows users to focus less on tedious tasks and more on creativity.

article thumbnail

Design review: Botany Manor as a quiet dark detective game

Radiator Blog

Botany Manor is a 3 hour first person puzzle game about growing plants while exploring a big beautiful fancy house that smells like British Bake-Off. Is it heat, wind, light, acidity, soil sugar content, or any of the previous puzzle mechanics we spent the last 2 hours tutorializing? What affects this plant's color?

Puzzle 173
article thumbnail

[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

A high number of Draw Calls also reflects, to some extent, that there is too much content to render, which can put significant pressure on the GPU. The essence of offline culling is: pre-baking scene visibility and quickly culling unseen models during rendering. Expanding the Blocks property, you can see the content in the image below.

Culling 52
article thumbnail

[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

Puzzle Duel was added to Toy Blast in July 2023 and runs every Monday to Wednesday, expanding the LiveOps framework Matchington Mansion Developer Magic Tavern has taken this idea a step further in Matchington Mansion with its 1v1 competitive event, Bake-Off. They advance through the reward track each time they win a match.

Puzzle 130
article thumbnail

Wishlist STARS REACH and its living world

Raph Koster

But it was super apparent this was a ton of work, and players just consumed the content. On UO, we could only change the totals every 64 tiles, and we couldn’t reflect it visually at all, because the map was baked down and static). Think about that word. They ate it, chewed it to bits, spat out the bones.