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NVIDIA RTX, Unreal Engine 5 Define Future of Game Development and Content Creation

Nvidia

UE5 represents a generational leap in both workflows and visual fidelity, extending the engine’s support for DirectX Raytracing, NVIDIA DLSS, and NVIDIA Reflex, and adding new features such as Nanite and Lumen that make it faster and easier for games to implement photorealistic visuals, large open worlds and advanced animation and physics.

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Triband finds the absurd in mundane things “You never expect a car to have legs”

PreMortem.Games

is a racing game featuring a car on legs. At the moment we’re working on lots of new content for all our games, but also slowly starting up on the next game. Mix all-purpose flour, vanilla sugar, and baking powder and add to the bowl. Bake at 200 C (400 F) for about 22.5 Triband is a studio that creates comedy games.

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Transmedia Triumphs and Traps: Lessons from the Convergence of Gaming and Media

Deconstructor of Fun

This misalignment often leads to half-baked adaptations that fail to capture the essence of the original game. Telcos, traditionally the pipes through which content flows, have turned into a "big, fat, dumb pipe," allowing third parties like iOS and Android to dominate the space. Levin believes that’s about to change.

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Cocos Creator 3.8.2 LTS has been released!

Cocos

Below are some feature improvements, issue fixes, and documentation updates in version 3.8.2. Features Engine Enhanced support for multiple lights, CSM, and multiple light shadows in the pipeline. Fixed the issue where moving the probe point after baking the light probe caused the loss of the baked effect of the probe.

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Use Custom Render Pipeline to Enhance your Game Graphics - Guide to Cocos Cyberpunk Source Code

Cocos

This article will discuss the new feature of Cocos Creator, Custom Render Pipeline(CRP), and demonstrate how to apply the custom render pipeline already written in Cocos Cyberpunk to your own project. The most important feature here is the Custom Render Pipeline, CRP. Ok, without further ado, let’s get started.

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Q&A: Real-Time Ray Tracing in a Cinematic Scene

Nvidia

Back then, cinematic-quality rendering required computer farms to slowly bake every frame. Back then, cinematic-quality rendering required computer farms to slowly bake every frame overnight—a painstaking process. Six years ago, real-time ray tracing was seen as a pipe dream.

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Project Structure - Guide to Cocos Cyberpunk Source Code

Cocos

Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again. Get it for free: [link] Features in Cyberpunk Before we get started, let’s list out the features provided in Cocos Cyberpunk again. So you can get a feel for what it looks like.

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