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What is Level of Detail (LOD) in 3D Modeling? | Techniques & software

CG Spectrum

Not only does LOD support faster rendering, it does so in a way that doesn't negatively impact the visual quality of an asset. Level of detail (LOD) refers to the level of complexity in a 3D-generated model and is primarily used in real-time rendering for video games and interactive tools.

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Joan Fons is hired to work on Godot's rendering

Mircosoft Game Dev

I quickly felt at home and I started focusing on 3D editor and rendering contributions. My latest big contribution to the engine is the new CPU lightmapper, which will be landing with the 3.2.4 Here you can see some screenshots: Comparison between no indirect lighting (top), and baked indirect lighting (bottom) in the TPS demo.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

This version optimizes some rendering and lighting capabilities, fixes a series of key issues recently reported by users, and recommends that all v3.x Engine • Added DebugView at runtime UI control rendering debugging function. Skip rendering when the UI element Opacity is 0. Cocos Creator 3.7.2 was released last week.

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The Complete Guide To Lighting In Unreal Engine

Awesome Tuts

Unreal Engine has the most advanced lighting system out of all game engines. This tutorial is meant for beginners as well as experts in Unreal Engine. You can check out the Parasite Platformer tutorial by clicking the link below: Create A Parasite Platformer Game In Unreal Engine. Types Of Light In Unreal Engine.

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Making a Top Gun and Star Wars-inspired fan film in Unreal Engine

CG Spectrum

As the excuses he devised not to follow his passion faded, Anthony quit his full-time job to dedicate his efforts to exploring filmmaking within a game engine. I experimented with both Unity and Unreal Engine since real-time workflows seemed most practical for me as a solo artist. Building out the space station in Unreal Engine.

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[Tutorial]Static-Occlusion-Culling, A great solution for improving culling performance during rendering - Guide to Cocos Cyberpunk Source Code

Cocos

The fastest way to render a model is not to render it at all. This approach enables our games to efficiently eliminate unseen static objects during rendering, reducing the rendering load and enhancing game performance. Too many Draw Calls can cause the CPU to assemble a large number of rendering instructions.

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New NVIDIA Updates for Unreal Engine Developers

Nvidia

Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access. Drops, Global Illumination, Super Sampling, and Low Latency Solutions Level Up Today, Unreal Engine developers receive access to several NVIDIA updates. Custom RTX Branch of UE4.27 Custom RTX Branch of UE4.27