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Dev snapshot: Godot 4.4 beta 1

Mircosoft Game Dev

Add transparency support for LightmapGI Currently when baking lightmaps users have to choose between transparent objects casting shadows as if they were fully opaque, or not casting shadows at all. This has been a major limitation in both the quality of lightmap baking and the ergonomics of the lightmap baking workflow.

Beta 106
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

The game enables multiplayer gameplay through two options: local mode or server-hosted online mode, allowing players to either connect directly on the same local network or join others via dedicated servers through automatic system pairing. What worked?

Games 78
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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Thanks to these localization efforts as well as Gingerbread (the protagonist) being a character that originated from Western traditions and fantasy, Cookie Run: Kingdom became a hit in the North America market. The localization of their social media strategy is very successful. TikTok is a very important platform.

Baking 52
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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed native side LOD screen share calculation using local coordinates, causing calculation error. Editor • Support baking high-precision lighting maps to get a better baking effect. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately.

Render 52
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Sweat and Serendipity – How I Got Into the Board Game Business

Brand Game Development

I created both for its own sake and out of a half-baked fantasy that it would make me independently wealthy. Some people say the board game industry is all about “boots on the ground” – by which they mean going to conventions and local gaming stores. I didn’t really do that. to gaming stores.

Games 130
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Webinar: Top 11 Questions from “Ray Tracing with Unity’s High Definition Render Pipeline”

Nvidia

Therefore, you can tune the ray length of the effects you want to use, as well as increase the range of the Light Cluster , which is a structure listing the local lights and reflection probes active in each of its cells. Q: Does the scene have to be pre-baked in any way to use ray tracing and/or path tracing?

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Core: Handle corner cases for curve baking ( GH-69726 ). GUI: Copy local theme overrides from Control to Window ( GH-69353 ). Buildsystem: Rename float=64 SCons option to precision=double ( GH-67399 ). C#: Rename SignalInfo to Signal and make awaitable ( GH-69968 ). Core: Add feature tags to signify engine float precision ( GH-69538 ).

Beta 99