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Finding a New Balance Between AI and Beneficial Bugs

Game Developer

'Bugs are an integral part of games culture and the social networks that games build around themselves.'

Bug 264
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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

I believe in keeping a good work life balance. How do you know that the game you are building is genuinely scary? “It’s How do you deal with that? “Similarly to staying motivated, I feel it’s very important to keep a good work life balance. So I spend some time just thinking and writing down ideas.”

Balance 195
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. This approach allowed them to create a compelling gameplay loop and build a captivating story around it. “I say it’s 50/50.

Horror 211
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Horse Reality by Studio Deloryan strikes the right balance between science and gameplay

PreMortem.Games

Studio Deloryan has mastered the balance of scientific accuracy and fun, creating a unique space for over 50.000 monthly active horse enthusiasts. Hommers and her team have worked tirelessly to strike a balance between realism and playability. Play Horse Reality for free here.

Balance 104
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Tips for Balancing Academics and Coding Simultaneously

Real Programming

Once you grasp the fundamentals, kids can build things like their own games or custom Minecraft modifications. Parents have struggled to get their kids to embrace homework decades before online coding existed, so part of the challenge about finding the right balance between the two involves sticking to each one. Much has changed.

Balance 98
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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

With the game’s 100% physics-based building system, players can solve each mission in infinite ways. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements.

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Africa Games Week’s Event Director Alexandra Pattison “It’s a balancing act”

PreMortem.Games

She shares, “After organizing numerous events and building countless exhibition stands, you start foreseeing potential issues. Over time, you also build a network of reliable contacts within the events industry. So it becomes quite a balancing act when it comes to our hosted buyer program.”

Balance 104