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Finding a New Balance Between AI and Beneficial Bugs

Game Developer

'Bugs are an integral part of games culture and the social networks that games build around themselves.'

Bug 256
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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

I believe in keeping a good work life balance. How do you know that the game you are building is genuinely scary? “It’s How do you deal with that? “Similarly to staying motivated, I feel it’s very important to keep a good work life balance. So I spend some time just thinking and writing down ideas.”

Balance 195
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The Darkest Files by Paintbucket Games turns history into a game about justice

PreMortem.Games

Of course, its still a game, so the team had to strike a balance between realism and playability. Nazi crimes That balance is perhaps most evident in the games standout features. Balancing difficulty,” Friedrich admits. “We also focus heavily on community-building through Discord, newsletters and email.”

Games 181
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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. The transition from exploring fields and forests to building city blocks had a big impact on the gameplay, but all the changes were for the better.

Fantasy 104
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Space is not a wall: toward a less architectural level design

Radiator Blog

Our main duties as working level designers often involve making game spaces by drawing layouts and building blockouts (simple rough draft 3D levels), which both resemble floor plans and architectural models. In levels, this looks like planning out quest arcs, pacing setpiece beats, balancing spreadsheets, and choreographing battles.

NPC 130
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Tips for Balancing Academics and Coding Simultaneously

Real Programming

Once you grasp the fundamentals, kids can build things like their own games or custom Minecraft modifications. Parents have struggled to get their kids to embrace homework decades before online coding existed, so part of the challenge about finding the right balance between the two involves sticking to each one. Much has changed.

Balance 98
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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

With the game’s 100% physics-based building system, players can solve each mission in infinite ways. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements.

Engine 129