This site uses cookies to improve your experience. To help us insure we adhere to various privacy regulations, please select your country/region of residence. If you do not select a country, we will assume you are from the United States. Select your Cookie Settings or view our Privacy Policy and Terms of Use.
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Used for the proper function of the website
Used for monitoring website traffic and interactions
Cookie Settings
Cookies and similar technologies are used on this website for proper function of the website, for tracking performance analytics and for marketing purposes. We and some of our third-party providers may use cookie data for various purposes. Please review the cookie settings below and choose your preference.
Strictly Necessary: Used for the proper function of the website
Performance/Analytics: Used for monitoring website traffic and interactions
Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says.
Studio Deloryan has mastered the balance of scientific accuracy and fun, creating a unique space for over 50.000 monthly active horse enthusiasts. Hommers and her team have worked tirelessly to strike a balance between realism and playability. With that name, the focus was on realism right from the start, says Hommers.
Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.
Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” Why did you become a solo developer? I never enjoyed programming very much and just assumed game development involved writing code all day.
Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. The transition from exploring fields and forests to building city blocks had a big impact on the gameplay, but all the changes were for the better.
Determined to push himself, he embarked on a new path as a solo developer. To find his first solo project, he developed a new brainstorming approach: he built a prototype in roughly 100 hours and let people play it. Why did you become a solo developer? I had two main motivations in becoming a solo developer.
Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. If you can imagine it, you can build it”, he says. Why did you become a solo developer? Effloresce : “Apply or build the idea.
Working under the name of MystiveDev the Mojsovski-brothers actively include the player community in almost every aspect of development. Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. “I say it’s 50/50.
Here at PreMortem.Games we have a great admiration for developers that go through a complete development cycle alone. And it takes a special kind of developer that wants to fly solo. This year we featured over 20 brave game creators in our solo developers-series and we like to share some highlights.
Analysts have widely reported developers’ ongoing challenges with user acquisition targets as they wrestle with stricter app tracking policies, especially on Apple devices. Players progress through levels against PvE opponents and can upgrade and purchase new cards to build their perfect deck.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.
Here, they will build and cultivate their nomad camp and undertake missions as an ancient courier rider, delivering packages across the diverse Mongolian landscape.The recent Kickstarter campaign for the game reached its 60.000 goal in just 19 hours! At present, roughly 20 people are dedicated to Windstorm: The Legend of Khiimori.
First-time Swedish developer Far Out Games has meticulously crafted a neon-drenched Americana, complete with pink motels, sun-soaked suburbs and classic diners, all ready to be obliterated by you and your unstoppable delivery truck. “It was definitely a challenge,” Olsson admits, referring to balancing player freedom with cohesive level design.
Leveraging many managed services from Amazon Web Services (AWS), the game developer, publisher, and solutions provider accelerated creative game development for popular titles like Citizen Conflict. Using Amazon Bedrock, developers built an AI agent that analyzes near real-time game data streaming from Amazon Kinesis.
They are both well aware of the irony of two engineers developing a parody engineering game, but that hasn’t stopped Cillín Farrell and Neil Mackenzie from devoting the majority of their spare time doing just that. With the game’s 100% physics-based building system, players can solve each mission in infinite ways.
Written by Michail Katkoff , founder of Deconstructor of Fun and a games industry veteran with 15 years of experience in building, operating, and scaling games and game companies. The gaming industry is no stranger to ambitious bets, but few are as bold as Skillzs $75 million Developer Accelerator. Lets dive in.
Once you grasp the fundamentals, kids can build things like their own games or custom Minecraft modifications. Parents have struggled to get their kids to embrace homework decades before online coding existed, so part of the challenge about finding the right balance between the two involves sticking to each one. Much has changed.
Unconventional professions At first, her family expressed concerns about her future in the events industry, which mirrors the reservations aspiring game developers often face. When children say, ‘I want to be a game developer’, parents usually reply that there’s no job or future in that. I had similar discussions with my family.”
Void Sails by indie developer Ticking Clock Games is a single-player action-adventure RPG that takes players on a thrilling journey through mysterious worlds, where they captain a flying ship across uncharted space. “With a small team and some pretty big ambitions, balancing priorities, time, and skills has been tough and still is!”
Something that seems to offer a challenge, but is actually a perfectly balanced system so that no one ever feels frustrated. Why did you become a solo developer? “I As I was trying the builds, the game itself was telling me what things would be interesting to add, so I added them. I have always worked alone.
Generative artificial intelligence (AI) is rapidly transforming industries, a seismic shift that was certainly felt at the 2024 Game Developer Conference (GDC) held last week in San Francisco at the Moscone Convention Center. Building and scaling MONOPOLY GO!, the #1 casual game launch of 2023 : Scopely’s Monopoly Go!
During my stay, I had the incredible opportunity to witness Esio, the founder and program coordinator of Africacomicade , take charge of video game industry discussions at Lagos ComicCon and work the room at the tight-knit Xbox game developer community meetup at Microsoft’s Lagos offices.
Fresh from raising $13 million in funding, Avalan Corp is beginning to outline its vision for Web3 game development, most particularly the company’s belief in creating development tools that aid world and asset creation, as well as interoperability between games. Well, we’re building that technology for you.
Join my community of over 2,000 game developers, artists, and passionate creators. Much like my old staple How to Get Big on Twitter as a Board Game Dev , I’ll be covering everything you need to know to get started on Facebook as a board game developer. You have strike a balance. Need help on your board game?
Please read on to learn how our summer online coding classes balance fun and education. Kids finish designing and building their video game the way a racehorse chases the carrot — hungrily. When kids learn to think critically and in lateral ways while developing a sense of persistence, they’ll be more well-rounded people as adults.
The low-poly racing game, developed by Polish indie developer Pixel Perfect Dude , feels like a love letter to the PlayStation 1 era of rally games, where you could actually name the top drivers and the cars they drove. “Ah Achieving the right balance was not an easy feat according to Szpiczakowski. “We Ah yes those co-pilots!”
Balancing these protocols is essential for managing the rapid transfer of player actions without creating excessive strain on the network. Advanced tools like AI-powered monitoring systems can predict latency issues before they impact gameplay, allowing developers to detect synchronization problems immediately.
The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Live-service game development presents unique challenges that traditional pipelines werent designed to handle. Resource Constraints Balancing in-house teams vs. outsourcing remains a major challenge.
Tomasz Kaye had prior game development experience, with credits on Ibb & Obb and Chalo Chalo , but this time he went solo for his latest creation Axe Ghost. “It Why did you become a solo developer? The creator of Ibb & Obb and his co-developer on Chalo Chalo. ) What keeps you motivated throughout the development process?
Embarking on the ambitious journey of mobile game development is akin to setting sail on uncharted waters. The path is fraught with multifaceted challenges for any game development company or mobile game development services provider. How to Start Mobile Game Development? Define your goals meticulously.
Longevity allows you to showcase your ability to create meaningful impact, develop deep expertise, and build a legacyqualities that are highly prized in C-level executives. Build Your BrandThe Right Way Personal branding isnt about LinkedIn posts or a polished headshot. Its about reputation, results, and relationships.
The main aim of the game developers is to make sure the gaming app is engaging and interactive, whereby they can gain a larger user base and get a share in the marketplace. When we talk about building engaging and interactive mobile games, there are a few things that have to be considered while developing games.
As such, this guide will be split into five parts: Mailing List Basics Setting up a Mailing List on MailChimp Creating a Landing Page that Works Creating a Template that Works Building Your Mailing List. Everything else is extra, so you have to strike this subtle balance. Building Your Mailing List. Mailing List Basics.
Here, they will build and cultivate their nomad camp and undertake missions as an ancient courier rider, delivering packages across the diverse Mongolian landscape. Also, Unreal Engine 5 and its tools allow us as a developer to reach new levels of visual fidelity and detail that we absolutely wanted to play around with and show off.”
However, many developers are constrained by outdated, monolithic architectures that struggle to meet modern demands for scalability, performance, and security. Traditionally, gaming companies relied on application load balancers (ALBs) or network load balancers (NLBs) to connect players to services.
He got the idea after playing Factorio for hundreds of hours, but in the six years of development that followed, Ben Ryding came up with a delightful twist on the genre. Final Factory blends factory building and spaceship design with RTS-style troop commanding and classic bullet-hell gameplay.
He navigated the challenges of running a tech company, pitching to investors, collaborating with artists, and building the platform. In his words, “It did not work out but it got me into a non-traditional career path which revolved around figuring out how to build and create things while telling stories. That game is now Hiru.”
Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. Some individual items take days or even weeks to build. The results since then have been great, but what comes next?
With the annual Game Developer Conference (GDC) just days away, Amazon Web Services (AWS) for Games is ramping up to host exciting technology demonstrations and programming focused on evolving industry trends, including generative artificial intelligence (AI). Be sure to RSVP here if you plan to attend.
German indie developer Vivid Storm Interactive is a three person team that started when they launched a Kickstarter campaign for Ascent of Ashes in 2021. Studio owner and Lead Developer Max Hermann originally developed the idea for the game in the time when he was still a computer science student and active in the RimWorld modding scene.
The sheer confidence of steering clear of the beaten track and creating something truly original, comes from experience gained outside the world of video game development. We seek to build long-form interactive storytelling that features the tactile interactions and transition heavy animation that we’re familiar with.
The annual Game Developers Conference (GDC) was held last week in San Francisco, boasting 28,000 attendees ! It offers people opportunities to exchange ideas, learn from each other, problem-solve, and explore the latest advancements in and the future of game development. Meet Penny!
White Star Studio, a small and ambitious game development studio based in Shenzen, China, has captured the essence of ancient China in their game Thriving City. This city-building sim takes players back to the Song Dynasty, where they must navigate the challenges of settling a town, cultivating the land and expanding the city.
It has in it all the lessons of all these decades of online game development — and it looks forward, not back, to reinvent what an online world can be. We have a lot left to build, but we want to do it in public, with the help of the players that this game is for. Combat isn’t balanced.
We organize all of the trending information in your field so you don't have to. Join 5,000+ users and stay up to date on the latest articles your peers are reading.
You know about us, now we want to get to know you!
Let's personalize your content
Let's get even more personalized
We recognize your account from another site in our network, please click 'Send Email' below to continue with verifying your account and setting a password.
Let's personalize your content