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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

Here at PreMortem.Games, we have great admiration for developers who tackle the entire game development cycle on their own. Because, lets be honest, creating games is hard and it takes a special kind of developer to choose the solo path. This game represents me as a developer, he says.

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Horse Reality by Studio Deloryan strikes the right balance between science and gameplay

PreMortem.Games

Studio Deloryan has mastered the balance of scientific accuracy and fun, creating a unique space for over 50.000 monthly active horse enthusiasts. Hommers and her team have worked tirelessly to strike a balance between realism and playability. With that name, the focus was on realism right from the start, says Hommers.

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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

Eugene, the solo developer behind Voidmaw , has spent three years crafting Katanaut , a fast-paced action-roguelite where players embody a katana-wielding astronaut fighting to escape a collapsing space station. As a one-person team, he embraces both the creative freedom and the intense challenges that come with solo development.

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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Josh Salley has always been a big fan of gaming, but thought that game development was out of his reach. “I I just assumed game development involved writing code all day.” Why did you become a solo developer? I never enjoyed programming very much and just assumed game development involved writing code all day.

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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

Technotopia by Yustas Game Studio is a deck-building game of high-stakes urban strategy, where every decision matters and the city’s fate lies in the hands of an AI architect named Iris. The transition from exploring fields and forests to building city blocks had a big impact on the gameplay, but all the changes were for the better.

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Fruit Ninja-creator Luke Muscat on the highs and lows of solo development “I’m just super motivated” 

PreMortem.Games

Determined to push himself, he embarked on a new path as a solo developer. To find his first solo project, he developed a new brainstorming approach: he built a prototype in roughly 100 hours and let people play it. Why did you become a solo developer? I had two main motivations in becoming a solo developer.

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Solo developer Kaighen Finley: “It’s easy to lose myself in game development”

PreMortem.Games

Fresh out of school Kaighen Finley started his own web & game development company Team iNtuition. Just to be on the safe side he mainly focused on web development, but his heart was not in it. If you can imagine it, you can build it”, he says. Why did you become a solo developer? Effloresce : “Apply or build the idea.