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Solo dev Josh Salley (HALbot Studios) “I believe in keeping a good work life balance”

PreMortem.Games

Thinking about those ideas and how I could come up with my own spin or tell my own story with similar mechanics. I believe in keeping a good work life balance. How do you know that the game you are building is genuinely scary? “It’s I prefer the games that create horror through environments, sound and gameplay mechanics.

Balance 195
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Spotting and Dropping Bad Mechanics

Brand Game Development

Most board game mechanics will not work as well as you intend them to. Good board game developers need to know when to drop mechanics and when to refine them. I’ve been playing with a new mechanic called “traffic.” Yes, I thought this would make a good mechanic a week ago. Click here. So it goes.

Mechanics 130
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

The collaboration extends to game mechanics and gameplay loops, where player feedback plays a crucial role in shaping the final product. Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. “I say it’s 50/50.

Horror 211
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The Rise of Hybridization in Mobile Games: How Developers are Genre Mashing Their Way to Success

Game Refinery

In the past, hybridization was mainly seen in 4X strategy games that merged with puzzle and idle RPG mechanics , but in recent months this phenomenon has spread to titles of all shapes and sizes across the market – not just the hybrid-casual genre. Mechanically, the mode is relatively similar to Blizzard’s Hearthstone.

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How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Game mechanics are how we bring the core engine of a game to life. What are game mechanics?

Mechanics 130
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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

With the game’s 100% physics-based building system, players can solve each mission in infinite ways. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It From the building mechanics, all the way to the third person character movements.

Engine 129
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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

I started tinkering with small projects on my own, and over time, I realized I enjoyed the freedom of building something exactly the way I envisioned it. And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. It wasnt really a big decision. What are the biggest advantages of working solo?