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Solo developer Voidmaw on creating Katanaut: “Done is better than perfect”

PreMortem.Games

I started tinkering with small projects on my own, and over time, I realized I enjoyed the freedom of building something exactly the way I envisioned it. And of course, balancing everything like coding, art, marketing, and playtesting can be exhausting. It wasnt really a big decision. What are the biggest advantages of working solo?

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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

.” In terms of the 2D art, the team was fortunate to find an artist that clicked. ” While the games unique features and visuals are undoubtedly impressive, Casals was quick to point out that managing the scope of the project has been one of the most challenging aspects of development. So, really it was a no-brainer!”

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The Agony of the Almost Finished Board Game

Brand Game Development

Click here. Because board games are complicated systems, you will also reach this point one day. You’ll reach a point where there is nothing left to do but tweak the game. Because the slightest tweaks can have massive positive impacts at this point, you might find yourself reviewing your notes later.

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Pitching made easy with the Pitch Template by Rami Ismail

PreMortem.Games

Especially for the first-time pitchers the template is an invaluable tool that takes you by the hand while building a strong pitch deck. “ Pitching is one of those things that only gets easier as you do it, but before you do it it’s basically one big opaque box of mysteries. for more useful resources and tips.

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Level-Up Player Retention with No-Code Machine Learning Using Amazon SageMaker Canvas

AWS Games

Traditionally, a machine learning practice that accurately predicts player churn required a team of data scientists with a supporting team to manage the infrastructure to run those ML predictions—all of which takes cycles away from building and improving the actual game. Download the game-features-balanced dataset to build the model.

Code 78
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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

However, building a scalable and reliable session-based online multiplayer game is not easy, since there are many components that need to be developed. With FlexMatch, you can build a custom set of rules that defines what a multiplayer match looks like for your game, and determines how to evaluate and select compatible players for each match.

Build 69
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How to Build Flexibility into Your Film Shooting Schedule

Filmustage

Ever watched a tightrope walker adjust their balance mid-stride? Filmustages AI-powered scheduling tools optimize resources, prioritize tasks, and keep your team aligned all with just a few clicks. Building Blocks of a Bendy Schedule Think of your film shooting schedule like a game of Tetris every piece needs to fit just right.

Film 52