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5 Levels of Communication through Game Development

Brand Game Development

Communication is key. Join my community of over 2,000 game developers, artists, and passionate creators. That’s why I developed a theory which I refer to as the Five Levels of Communication through Game Development. These stories are told, on purpose or on accident, through five different levels of communication.

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Forever Entertainment on making what was old new again

GamesIndustry.biz

You also have to work on the finer details, such as the clarity of dialogue, balancing gameplay, and quality-of-life changes. Communications and marketing manager Monika Ginter tells GamesIndustry.biz that the firm's focus on retro titles spans from genuine interest from the team. The list goes on. Read more

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How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Making Balanced & Clear Rules. Rules vs. Rulebooks. I have some guidelines.

Balance 130
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Games Speak through Mechanics, Not Rules

Brand Game Development

My ongoing development of Highways & Byways has got me thinking about the way that we, as game developers, communicate with gamers. I’ve come up with a theory which I call the Five Levels of Communication through Game Development. Join my community of over 2,000 game developers, artists, and passionate creators.

Mechanics 130
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Load Balancing SmartFoxServer 2X with HAProxy

Smart Fox Server

In this article we are going to explore several ways to use the open source HAProxy load balancer in conjunction with SFS2X , to increase the scalability and availability of a multiplayer project. This software is particularly well known in the Linux community and it is a a popular choice for many large traffic websites.

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The Story of Oscar Esio and Africacomicade’s Community Impact

PreMortem.Games

He transitioned from an intern to roles in marketing and communications eventually rising to become the head of operations. ” While Ogunyebi and Abdulkabir balance full-time jobs alongside their commitments to the company, Esio remains actively involved. The lack of job opportunities for graduates in the industry.

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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Some objectives I’ve used for testing Highways & Byways are “make sure Byway Cards communicate the location of roads clearly” and “gather data on the balance of Event Cards.” Choose something to pay extra close attention to, such as balance, communication, or accessibility.

Balance 130