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5 Levels of Communication through Game Development

Brand Game Development

Communication is key. Join my community of over 2,000 game developers, artists, and passionate creators. That’s why I developed a theory which I refer to as the Five Levels of Communication through Game Development. These stories are told, on purpose or on accident, through five different levels of communication.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

“The balancing of the game between two players,” Olczyk explains. Weve spent countless hours fine-tuning puzzles to ensure both players are always actively solving, thinking and communicating.” We love the freedom that comes with remote work. It allows us to be flexible, creative and work in a way that suits us best.”

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Forever Entertainment on making what was old new again

GamesIndustry.biz

You also have to work on the finer details, such as the clarity of dialogue, balancing gameplay, and quality-of-life changes. Communications and marketing manager Monika Ginter tells GamesIndustry.biz that the firm's focus on retro titles spans from genuine interest from the team. The list goes on. Read more

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How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Making Balanced & Clear Rules. Rules vs. Rulebooks. I have some guidelines.

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Modernize game backend services with AWS Global Accelerator

AWS Games

This design pattern enables systems to work together despite mismatched communication interfaces and supports decoupling monolithic applications into microservices, a key modernization approach. Traditionally, gaming companies relied on application load balancers (ALBs) or network load balancers (NLBs) to connect players to services.

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Games Speak through Mechanics, Not Rules

Brand Game Development

My ongoing development of Highways & Byways has got me thinking about the way that we, as game developers, communicate with gamers. I’ve come up with a theory which I call the Five Levels of Communication through Game Development. Join my community of over 2,000 game developers, artists, and passionate creators.

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Load Balancing SmartFoxServer 2X with HAProxy

Smart Fox Server

In this article we are going to explore several ways to use the open source HAProxy load balancer in conjunction with SFS2X , to increase the scalability and availability of a multiplayer project. This software is particularly well known in the Linux community and it is a a popular choice for many large traffic websites.

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