Remove Balance Remove Communications Remove Concepts
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5 Levels of Communication through Game Development

Brand Game Development

Communication is key. Join my community of over 2,000 game developers, artists, and passionate creators. That’s why I developed a theory which I refer to as the Five Levels of Communication through Game Development. These stories are told, on purpose or on accident, through five different levels of communication.

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

“The balancing of the game between two players,” Olczyk explains. Weve spent countless hours fine-tuning puzzles to ensure both players are always actively solving, thinking and communicating.” ” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form.

Puzzle 138
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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. Best Practices for Unity Gaming Services Games enabled with peer-to-peer communication should utilize relay servers as a method to simplify their network configuration. What worked?

Games 78
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Games Speak through Mechanics, Not Rules

Brand Game Development

My ongoing development of Highways & Byways has got me thinking about the way that we, as game developers, communicate with gamers. I’ve come up with a theory which I call the Five Levels of Communication through Game Development. Join my community of over 2,000 game developers, artists, and passionate creators.

Mechanics 130
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How to Make Board Game Rules

Brand Game Development

A mechanic is the concept behind the game and the rule is the way that it’s handled to ensure balance.” ” Rules are really tricky to do right because you have to serve two purposes: balance the game and communicate clearly. Making Balanced & Clear Rules. Rules vs. Rulebooks.

Balance 130
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Scaling Art Production for Live-Service Games: Challenges, Innovations, and Future-Ready Pipelines 

iXie gaming

The answer lies in scalable art production pipelines that balance speed, quality, and cross-platform optimization. Resource Constraints Balancing in-house teams vs. outsourcing remains a major challenge. Communication bottlenecks and prolonged revision cycles. (ii). However, outsourcing can introduce: (i).

Art 52
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Load Balancing SmartFoxServer 2X with HAProxy

Smart Fox Server

In this article we are going to explore several ways to use the open source HAProxy load balancer in conjunction with SFS2X , to increase the scalability and availability of a multiplayer project. This software is particularly well known in the Linux community and it is a a popular choice for many large traffic websites.

Balance 52