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From fantasy kingdom to cyberpunk metropolis – the evolution of Technotopia by Yustas Games

PreMortem.Games

As players build their cyberpunk metropolis, balancing relationships with factions that hold competing visions of the future, they’re drawn into a world where each card played brings them closer to either utopia or ruin. We had to scale back and prioritize the most essential features to meet our timeframe,” Negrei says. “It

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Strategies for Optimizing Multiplayer Games in Unity

Logic Simplified

Choosing the Right Networking Solution Unity offers multiple networking solutions, but selecting the right one depends on the game's complexity, player count, and required features. Optimizing bandwidth usage through data compression and server load balancing is crucial for large-scale multiplayer experiences. Look no further!

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Building a Cross-Platform Release Strategy: From Dev to Compliance

iXie gaming

Shared Codebase with Platform-Specific Branching Best practices in code organization include: Modular architecture: Isolate platform-specific features (e.g., Inaccessible features: Functions that rely on permissions not granted or APIs deprecated on a specific OS. in-app purchases, haptics).

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Parallel Experiment by Eleven Puzzles: “Put your heart into it and players will notice”

PreMortem.Games

True Cooperation One of the defining features of Parallel Experiment is its real-time cooperative gameplay. “The balancing of the game between two players,” Olczyk explains. ” Once a concept is chosen, it goes through a prototyping phase where function takes priority over form. ” The solution?

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Windstorm: The Legend of Khiimori reaches Kickstarter goal in just 19 hours

PreMortem.Games

Alice Ruppert , a leading authority on equestrian games with her website The Mane Quest and a producer on the game, spent most of 2023 working on its inception and concept, laying the foundation for a game that faithfully portrays horses. The visual appeal of Windstorm: The Legend of Khiimori is also a standout feature.

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Fly into the unknown with Void Sails by Ticking Clock Games: “We’re self-funding our debut”

PreMortem.Games

“From there, we kept exploring and experimenting, refining the concept into a story-driven adventure where players have real narrative agency aboard their flying ship, says Casals Meet deadlines Ticking Clock Games was founded in the summer of 2023 by Game Designer Roman Gushcha and Casals, who met while working in Poland.

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Wrapping up 2024 • Celebrating the life and works of solo developers

PreMortem.Games

This year, we featured 22 inspiring creators in our Solo Developers-series and we love to share some of their highlights in these final days of the year. After the loss of my father, I began working on the Bob project and realized that the story and concept had been with me for years, he says. I want to work smart, not hard.