Remove Balance Remove Concepts Remove Mechanics
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Endless Runner Games – Core Mechanics and Top Titles

Logic Simplified

Core Mechanics of an Endless Runner Game Game mechanics make a video game engaging and challenging for players. The core mechanics involved in an Endless Runner Game include - Player Actions The player interacts in an endless runner game by jumping, sliding, or shifting sideways to avoid obstacles.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. As part of this drive, for months I’ve been creating over 100 new items, most of them including new mechanics.

Balance 52
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Games Speak through Mechanics, Not Rules

Brand Game Development

Core Engine: If you strip out all the mechanics that put obstacles in your players’ path, what’s left? The core engine is the bare minimum set of mechanics you need to have a functioning game. Mechanics: Games are not very good until you have constraints that make it hard for players to achieve the objective.

Mechanics 130
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In Vampire Hunters you need all of your six hands and a dozen guns to survive

PreMortem.Games

We absolutely love coming up with new ideas and experimenting with crazy concepts.” The key idea was to use the gameplay mechanics from Vampire Survivors in a different genre. “We However, after testing this concept, we thought, ‘Why not add another hand?’ We believed that an old-school FPS would be a perfect fit. The solution?

Concepts 104
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How to Design the Mechanics of Your Board Game

Brand Game Development

The core engine is what’s left when you strip a game of mechanics and obstacles. The core engine is the bare minimum set of mechanics and concepts you need to have a functioning (but not necessarily fun) game. Game mechanics are how we bring the core engine of a game to life. What are game mechanics?

Mechanics 130
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Navigating the layers of hell: How Oppolyon Studio built their debut game Ascending Inferno

PreMortem.Games

It’s a brutal journey of persistence, frustration, and constant restarts, where the stakes are as emotional as they are mechanical. Internal debate The development of Ascending Inferno wasn’t just about embracing punishing mechanics though. Left: the original concept art for the logo, right: the final logo. experience.

Studios 118
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Kazakhstan-based Goodwin Games takes us on an emotional adventure in Selfloss

PreMortem.Games

Reflecting on the game’s core concept, Khoroshavin shares, “The very first idea was that I want to make a game about an old protagonist that can traverse via boat. The control mechanics are integral to the gameplay, allowing players to operate Kazimir and his staff both together and independently.